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The Lord of the Rings LCG: The Treachery of Rhudaur (ONLINE ORDER ONLY)
The Lord of the Rings LCG: The Treachery of Rhudaur (ONLINE ORDER ONLY)
Regular Price $14.95Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only"Rhudaur was occupied by evil Men subject to Angmar, and the Dúnedain that remained there were slain or fled west."
–J.R.R. Tolkien, "Eriador, Arnor, and the Heirs of Isildur"After making their way out of the deadly troll-fells, a handful of Middle-earth's greatest heroes make their way into the crumbling ruins of Rhudaur. There, they come across the remnants of a keep that might hold some clue to the threat currently growing in the North. Hunted by evils they can sense closing in upon them, the heroes know they are not safe, and time is pressing. Nonetheless, they decide to accept the risks, enter the keep, and brave its foreboding stairwells and darkened halls in search of whatever secrets it may yield…
The new scenario in The Treachery of Rhudaur, the fourth Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game, challenges you to explore the subterranean levels and forgotten secrets of a haunted keep, even as other evils press closer and closer. Simultaneously, new player cards expand your deck-building options with a new Noldor hero and three copies each of nine different player cards. Many of these lend additional strength and definition to the Noldor trait, though you'll also find a new Valour action, a new Leadership side quest, and a Lore event that can cancel the effects of any encounter card of which you have a copy in the victory display.
This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: The Lost Realm are required to play.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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