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The Marches Adventures 1-5 (Online Only)
The Marches Adventures 1-5 (Online Only)
Regular Price $49.99Product Type : Module
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyThe Spinward Marches, out on the Imperial frontier, is a borderland sector where even the humble can find great fortune and exciting voyages. The Marches Adventures 1-5 provides a set of adventures that can be inserted into any ongoing campaign set in this region of the Charted Space universe, while showcasing the Spinward Marches and some of the worlds within.
Inside you will find:
- High and Dry: A classic adventure designed to kickstart an entire campaign. The Travellers have been gifted a detached duty ship by the Scout Service, which will be theirs to use as they see fit. The only catch is… they will have to find it first.
- Mission to Mithril: The Travellers land at a rudimentary starport, only to find their vessel disabled and the base strangely empty. As they explore, a distant distress beacon is detected, but reaching it requires an overland trek. Having located the survivors, the Travellers discover their problems are only just beginning…
- Search and Rescue: Working search and rescue in the Gorram system is a complex business. Gorram is Red Zoned to protect its emerging culture, with passing ships directed to refuel at Gorram Station. For the Travellers, a contract to run the search and rescue operation is a legal way to bypass the interdiction. After weeks of patrols, the Travellers receive a GK signal. A ship is in distress, somewhere in the Red Zone. The ship is crippled, its occupants in mortal danger, and the Travellers must act fast to save them.
- Artemis Wept: The Travellers are delivering a breeding herd of critically endangered animals for Project Artemis, located on the backwater world of Pyramus. There they can relax and enjoy the pleasures offered – dinner with the local noble, pony-riding in the countryside… and saving an entire species from extinction.
- Safari World: A wealthy industrialist needs a qualified crew to accompany him on a hunting expedition to an uncharted world. His prey? A magnificent and mysterious trapper species said to roam the planet. The safari takes on a new dimension when the Travellers discover they are not alone. The residents of 567-908 have eluded discovery for their entire existence, and now that they have been found, they might just be the key that helps the Travellers find their quarry.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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