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The White Castle: Duel (ONLINE ORDER ONLY)
The White Castle: Duel (ONLINE ORDER ONLY)
Regular Price $34.99Product Type : Board Game
Hurry! Only5units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
In the 16th century, Japan began trading with the West after the arrival of Portuguese merchants and Jesuit missionaries. Himeji Castle, a symbol of feudal power, was a strategic enclave where exotic goods arrived that soon altered the balance of power between the clans. In The White Castle: Duel, two clans compete for influence over Himeji's court and Daimyo. Whoever gets the most points at the end of the game will be the winner!
Designed by Sheila Santos and Israel Cendrero, the duo known as Llama Dice, and illustrated by Joan Guardiet, this completely independent edition of The White Castle is specifically designed for two players and has different mechanics from those of its predecessor. Although both games share thematic settings and some references, which will be familiar to those who know The White Castle, this game offers a new challenge for those who face it.
In The White Castle: Duel there are no dice or bridges. The players have six lamp cylinders that they will use to select the actions they want to carry out and, at the same time, activate the effects of their lamp cards. Among the actions available, players will be able to use resources to place their clan seals in strategic places on the main board, get influence cards and valuable merchandise tokens, which will offer points based on different criteria.
Emulating the subtlety of the intrigues of the Japanese court, in this game everything can change with a small action, because the players can use a special token to exchange the actions of the board. With a marked strategic character, The White Castle: Duel draws on the best of The White Castle and elevates it to a new exclusive experience for two players, a field in which the authors are specialists. Are you ready to return to the White Castle and claim your place next to the Daimio?
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No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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