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Ticket to Ride - Board Game (Online Order Only)
Regular Price $29.99Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyWith elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."
Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.
Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.
Part of the Ticket to Ride series.
AWARDS & HONORS:
2010 Hungarian Board Game Award Nominee
2008 Ludoteca Ideale Official Selection Winner
2008 Gra Roku Game of the Year Nominee
2006 Japan Boardgame Prize Best Japanese Game Winner
2006 Japan Boardgame Prize Best Japanese Game Nominee
2006 Hra roku Winner
2006 Hra roku Nominee
2005 Vuoden Peli Family Game of the Year Winner
2005 Vuoden Peli Family Game of the Year Nominee
2005 Juego del Año Winner
2005 Juego del Año Finalist
2005 Diana Jones Award for Excellence in Gaming Winner
2005 Diana Jones Award for Excellence in Gaming Nominee
2005 As d'Or - Jeu de l'Année Winner
2005 As d'Or - Jeu de l'Année Nominee
2005 Årets Spill Best Family Game Nominee
2005 Årets Spel Best Family Game Winner
2004 Tric Trac Nominee
2004 Spiel des Jahres Winner
2004 Spiel des Jahres Nominee
2004 Origins Awards Best Board Game Winner
2004 Nederlandse Spellenprijs Nominee
2004 Meeples' Choice Award
2004 Japan Boardgame Prize Best Advanced Game Winner
2004 Japan Boardgame Prize Best Advanced Game Nominee
2004 International Gamers Awards - General Strategy; Multi-player NomineeAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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