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Too Many Bones: Unbreakable (ONLINE ORDER ONLY)
Regular Price $99.95$0.00Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
With the death of Nobulous Grint, the Gearloc Council endeavors to hide any evidence of wrongdoing, and the roving band of adventurers has gone underground… literally. Centuries ago, one of Nobulous’s mad experiments went horribly wrong, resulting in a massive subterranean cavern known as The Break. A dark power resides there, and if the brave party of Gearlocs doesn’t bring peace to The Break, the corruption will spread unchecked to the rest of Daelore.
Welcome to Unbreakable, a perfect entry point into the Too Many Bones universe and a hot, hot, hot time for 1-2 players.
Assemble your party of Gearlocs (you can add additional Gearloc characters to play with 3-4 players) and set off to cleanse The Break. Nobulous may be dead, but his machinations are not... The famous Battle Mat is back, but it’s overflowing with lava-based mechanics and fiery Baddie types. You’ll need to unleash the full potential of the Gale and Figment duo to gust, phase, and warp your way through The Break. Encounters provide opportunities to gain Loot, earn Training Points, and test your newly acquired Skills. When you’ve earned enough Progress Points, you can challenge the Tyrant and see if your Gearlocs are equipped to fight this final threat.
Throughout the adventure, players will decide how best to outfit their Gearloc. Buffing stats, training new skills, advancing new professions, and lockpicking precious Trove Loot. And don’t forget to learn from past mistakes. Every miss is an opportunity to add bones to your Backup Plan, enabling powerful abilities to turn the tide of battle in the Gearlocs’ favor.
Contents:
32 Skill Dice
8 Stat Dice
6 Tyrant Dice
26 Attack and Defense Dice
12 Effect Dice
6 Initiative Dice
1 Round Tracker Die
4 Lockpicking Dice
2 Loot Dice
1 D6
75 Encounter Cards
40 Loot Cards
8 Tyrant Cards
12 Campaign Cards
2 Cover Cards
65 Health Chips
49 Baddie and Tyrant Chips
3 Gearloc Chips
2 Gearloc Mats
1 Battle Mat
4 Lane Marker Chips
16 Obstacle Chips
1 Day Counter Chip
1 Adventure Token
4 Reference Sheets
RulebookAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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