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Too Many Bones: Undertow (ONLINE ORDER ONLY)
Regular Price $99.95$0.00Product Type : Board Game
Hurry! Only2units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
When the seven Tyrants fall, Duster escapes. And in a desperate bid to prove her detractors wrong, she has fled into southern Daelore with a musically-inclined companion, Stanza. Searching for answers and seeking help to take down the corrupt Gearloc Council, Duster will need to embark on the river-rafting adventure of a lifetime.
Did you think it was over? It’s only just begun as all-new Baddies (with tentacles even!) will interfere with your quest for the truth. The Sibron teems with unnatural life, and southern Daelore is even less inviting than the northern parts.
Welcome to Undertow, a perfect entry point into the Too Many Bones universe and a sopping wet adventure for 1-2 players.
Assemble your party of Gearlocs (you can add additional Gearloc characters to play with 3-4 players) and set off to uncover the truth. Nobulous and others will be hot on your trail, so travel swiftly through new Encounters. The famous Battle Mat is back, but it’s bursting with unpredictable scenarios and gross Baddie types. You’ll need to unleash the full potential of the Duster and Stanza duo to dodge, slash, and win your way into treacherous southern Daelore. Encounters provide opportunities to gain Loot, earn Training Points, and test your newly acquired Skills. When you’ve earned enough Progress Points, you can challenge the Tyrant and see if your Gearlocs are equipped to fight this final threat.
Throughout the adventure, players will decide how best to outfit their Gearloc. Buffing stats, training new skills, advancing new professions, and lockpicking precious Trove Loot. And don’t forget to learn from past mistakes. Every miss is an opportunity to add bones to your Backup Plan, enabling powerful abilities to turn the tide of battle in the Gearlocs’ favor.
Contents
32 Skill Dice
8 Stat Dice
6 Tyrant Dice
26 Attack and Defense Dice
8 Effect Dice
6 Initiative Dice
1 Round Tracker Die
4 Lockpicking Dice
2 Loot Dice
1 D6
63 Encounter Cards
46 Loot Cards
6 Tyrant Cards
12 Campaign Cards
2 Cover Cards
65 Health Chips
60 Baddie and Tyrant Chips
3 Gearloc Chips
2 Gearloc Mats
1 Battle Mat
4 Lane Marker Chips
4 Obstacle Chips
1 Day Counter Chip
1 Map Marker
3 Reference Sheets
RulebookAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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