-
Magic: The Gathering
- MTG Singles
- Sealed Products (Boosters, Bundles, Commander Decks, etc.)
- (Pre-Order) Marvel's Spider-Man - Bundle
- (PREORDER) Edge of Eternities - Commander Deck (Counter Intelligence)
- Magic The Gathering Mythic Edition Storage Box
- A Game of Thrones LCG 2nd Edition: Ironborn Reavers Playmat
Pokémon TCG
- Pokemon Sealed
- Pokemon Singles
- Pokemon 5-piece Tradesies Stretchy Friendship Bracelet Set
- Build & Battle Obsidian Flames | Pokemon | New
- 2023 Pokemon Trading Card Game Classic Collection
- Pokemon TCG: Sword & Shield-Fusion Strike Trainer Box
- Scarlet & Violet - Build & Battle Stadium
Miniatures & Wargaming
TTRPG & Board Games
-
Magic: The Gathering
One Piece Card Game
Star Wars Unlimited
-
-
-
-
Traveller RPG: Sword Worlds (ONLINE ORDER ONLY)
Traveller RPG: Sword Worlds (ONLINE ORDER ONLY)
Regular Price $24.99Product Type : RPG
Hurry! Only11units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
The Sword Worlds lie just beyond the Imperial border, a distinct cultural region settled long ago by refugees from a civil war. Theirs was a tough existence, but it produced a people both proud and resilient. Their history is one of internal and external conflict; wars for dominance of the Sword Worlds and wars against the Imperium. Sword Worlds details the people of the Sword Worlds Confederation as they have never been seen before. Their motivations, their strengths and their weaknesses – along with the truth behind Imperial stereotypes of reckless spacegoing chauvinists, and the darker side of their culture. This book examines how the worlds of the Confederation interact with one another, and how a technologically outmatched people have managed to stave off Imperial dominance for so long. Their armed forces are technologically simple yet incredibly resilient; their navy is very different to that of the Imperium. Minelayers, torpedo boats and orbital defence platforms defend the home worlds whilst battlecruisers raid deep into enemy territory. Sword Worlds reveals secrets and little-known facts about the Sword Worlds Confederation. The Gimli endeavour, which strives to preserve Sword Worlds culture against any and all disasters; the Holmgang Compact, by which scores are settled illegally with honour. The Sword Worlders’ near-obsession with their tragic hero Admiral Denisov, and the Lost Swords – colonies that may still exist far beyond known space. The Sword Worlds Confederation is a complex place, and at times a dangerous one. The Sword Worlders themselves are misunderstood by outsiders but one thing is clear – they are proud and quick to anger, slow to forgive. The Sword Worlds is a region where only the brave should venture, and where courage is the key to success or a noble death… or perhaps both.All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'