Trinity Continuum: Aberrant is the newest setting ready to be explored on the Trinity Continuum timeline. Set in the near future, Trinity Continuum: Aberrant depicts a world just beyond tomorrow, in the year 2028. The Trinity Continuum: Aberrant setting allows for a variety of playstyles, from four-color action and space exploration, to political intrigue and deniable top-secret operations. The Trinity Continuum: Aberrant setting book will be 7-inch by 10-inch hardcover book, approximately 250+ pages, with full-color interiors. Note: the Trinity Continuum: Aberrant setting book requires the Trinity Continuum Core rule book to play.
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Trinity Continuum: Aberrant (ONLINE ORDER ONLY)
Trinity Continuum: Aberrant (ONLINE ORDER ONLY)
Regular Price $55.00Product Type : RPG
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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