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Vampire: The Masquerade, 5e: Cults of the Blood Gods Sourcebook (Online Order Only)
Vampire: The Masquerade, 5e: Cults of the Blood Gods Sourcebook (Online Order Only)
Regular Price $49.99Product Type : Roleplaying Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyWhen you have already experienced death, why have faith? If you accept that you and everyone like you is cursed by God, why cling to His word? When you return from the other side as a blood-drinking monster, what purpose serves belief? Kindred build and are drawn to faiths for a myriad of reasons. The exertion of power over a flock. Satisfying their Hunger and their Beasts. Elevation of the self. Reassurance of the possibility of redemption. A grand plan they forged or that was bestowed upon them by secret masters. While some vampire cults span the globe hiding in plain sight, others are fringe faiths with morbid practices and ancient conspiracies lasting centuries. Others such as the incestuous Clan of Death and the malignant Church of Set—arguably the largest vampire cults of all—believe in a destiny that will enable them to impose their wills on the world of the living and the dead.
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In-character breakdown of esoteric faith practices through vampire culture.
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Rules for the Hecata clan, new to Vampire: The Masquerade Fifth Edition, featuring their signature Discipline Oblivion.
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Guidance on constructing cults for player characters and Storytellers.
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Faith-based story hooks and a full chronical centered on the activities of the Hecata, the Clan of Death.
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New Loresheets, Backgrounds, and Predator types for your chronicle.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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