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Vast Grimm RPG: Core Rulebook (ONLINE ORDER ONLY)
Vast Grimm RPG: Core Rulebook (ONLINE ORDER ONLY)
Regular Price $34.99Product Type : RPG
Hurry! Only0units left in stock!
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Prepare to Die... Vast Grimm is a brutal, horrific, disgusting, infectious, rules-light, art heavy, sci-fi RPG. THEY spewed forth parasitic würms spreading like a plague across the universe. Will you survive? Or will you become one of the Vast Grimm? Each miserable day that passes the universe inches closer to its inevitable demise. Vast Grimm is a rules-light RPG where everyone must band together in order to keep humanity alive.
This book includes the core rules, classes, monsters, lore, and a starting adventure.On the Pages- A brief history – How The Six set out on a pilgrimage to the Primordial Mausoleum of THEY, in the year zer0. These truly devout disciples unleashed a plague of parasitic würms when they unsealed the ancient tomb. It has been 663 years since that day, those who thewürmsinfected have become known as The Grimm.
- Locations across the ‘verse – A look at some of the places your Legion might explore while playing.
- The Endings – Fatuma’s prophecies of how the universe will demise with rules on how these Torments will occur in gameplay.
- 8 Fast & Easy Steps to Character Creation – Rolling dice to determine everything about your character sure makes it feel like they will not live long. This includes 8 character classes like the MAnchiNe, Emo|Bot, and The Harvester. It also has charts for Irritating Idiosyncrasies, Misspent Youth, and Battle Scars to really give your character that extra level of filth.
- Tributes – 20 pieces of technomagic that when used improperly can implode causing Cataclysmic Condemnations.
- Pharmaceuticals – Because those who can’t physically escape often find other means.
- Würms – 6 different würms to get infected by, wreaking havoc on your body and mind. Each includes a Parasitic Pain and Parasitic Pleasure chart to roll randomly on each day until you either die or the würm tires of your meat suit.
- Optional Rules – For your Legion’s background, random starting ships, and devastating Cataclysmic Condemnations.
- Monstrous Abominations – Nasty things to challenge your Legion’s fortitude.
- Quick Rules – All you need to dive in and start playing.
- GM Charts – Tables for Adventure Sparks, Random Encounters, Abandoned Ships, Cosmic Treasures, Stealing from the Dead, and more.
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An Introductory Adventure – Death Aboard the Conundrum, a broken-down science ship is believed to have a piece needed to build The Gate of Infinite Stars. This relic could fetch a king’s ransom in cred sticks, or maybe even secure you and your Legion a way out of this ‘verse. It includes random charts so the adventure can be replayed numerous times.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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