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Vault of the Fiends (Dungeoneer 2E) (ONLINE ORDER ONLY)
Vault of the Fiends (Dungeoneer 2E) (ONLINE ORDER ONLY)
Regular Price $19.95Product Type : Card Game
Hurry! Only507units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Dungeoneer: Vault of the Fiends is a non-collectable dungeon-crawl card game for 2-4 players.
It is meant as an expansion to the Dungeoneer: Tomb of the Lich Lord also published by Atlas Games, but Tomb of the Lich Lord is not necessary to play this set, as Vault of the Fiends is also a stand-alone set.
Players play the part of one of six heroes. Each hero has variable melee, magic and speed scores, as well as a unique ability. Your second role in the game is as the malevolent “Dungeonlord”, trying to exterminate the other heroes.
You win the game when as a hero you complete 3 Quests such as destroying an evil laboratory or rescuing a princess. An alternate win goal is as the Dungeonlord if all the other heroes are defeated except yours.
Vault of the Fiends features a variety of new heroes. Elf Assassin, Human Beastmaster, Drakan Sentinal, Ork Shaman, Dwarf Runecaster, and Gnome Illusionist.
Each turn you may:
- Play monsters, traps and other bad events on opponents
- Build a dungeon
- Move around the dungeon with your hero (collect Glory and Peril resources)
- Play abilities and treasures for yourself
- Complete a Quest
- Discard an unwanted card
- Fill your hand to 5 cards
This game is similar to Wiz-War where you race in a dungeon to complete your objectives. This dungeon is created by the laying down of Map cards. You collect Glory and Peril as you move through the dungeon. Glory buys cards that help your hero such as abilities and treasures, but your opponent spends your Peril against you to play monsters, traps and other unpleasant stuff.
Combat is similar to Talisman. Roll a six-sided die and add the score you are combating with, either Melee or Magic, to beat your opponent’s roll.
The way the cards interact will be familiar to CCG players, in that you have “Permanents” and “Instants” that you can use strategically, or in combinations, but this game is not really a strategy game. Most of the fun comes from the theme, and surprising combination of events that occur. Dungeoneer is likely to appeal to those who enjoy a classic dungeon crawl and RPG like action.
Vault of the Fiends features a few new mechanics that should serve to enhance the game play which players of Tomb of the Lich Lord will be familiar with. Some monsters, and attack cards are “pumpable” that means you may spend extra Glory or Peril to boost the effectiveness of the card. Also conditions on the map change such as effects being deactivated when a certain Quest is completed or throwing a switch in a room to extend a bridge across the Fiery Chasm. One of the more unexpected new mechanics are “artifact” Quests, such as the Armor Golem’s Glove which makes your hero more powerful or the Sunken Treasure which makes your hero faster. These do not confer a level, but are rotated 180 degrees so you can read the bonus they provide.
Part of the Dungeoneer Series.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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