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Warcry: Agents of Chaos (ONLINE ORDER ONLY)
Warcry: Agents of Chaos (ONLINE ORDER ONLY)
Regular Price $35.00Product Type : Miniatures
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Agents of Chaos is the essential guide to commanding the forces of Grand Alliance: Chaos in games of Warcry. Nineteen warbands are detailed in full, from festering Maggotkin of Nurgle to vicious skaven. You’ll find loads of new fighter cards, background tables, Fated Quests, and Challenge Battles – in short, everything you need to play the forces of Chaos in full campaigns.
Inside, you’ll find:
- Full rules for the following warbands: Beasts of Chaos, Blades of Khorne: Daemons, Blades of Khorne: Bloodbound, Disciples of Tzeentch: Daemons, Disciples of Tzeentch: Arcanites, Maggotkin of Nurgle: Daemons, Maggotkin of Nurgle: Rotbringers, Hedonites of Slaanesh: Daemons, Hedonites of Slaanesh: Sybarites, Skaven, Slaves to Darkness, Iron Golem, Untamed Beasts, Corvus Cabal, Cypher Lords, The Unmade, Splintered Fang, Scions of the Flame, and Spire Tyrants.
- Fighter cards for nearly every model available to the Grand Alliance: Chaos ranges.
- Rules for three Chaos Allies: Fomoroid Crushers, Ogroid Myrmidons, and Mindstealer Sphiranxes.
- New rules for warbands with mixed Faction Runemarks under the same Grand Alliance and more than one Leader.
- Refined rules to include Monsters in your warband, as well as new abilities to use against them!
- Tables for warrior names, warband origins, and leader backgrounds.
- 4 Chaos Fated Quests, including Spoils of Victory tables for both Honour and Glory.
- 6 Chaos Challenge Battles, including special rules and valuable Spoils.
A copy of the Warcry Core Book is required to make full use of the contents of this expansion.All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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