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Warhammer 40K: Codex - T’au Empire (8th Ed) (ONLINE ORDER ONLY)
Warhammer 40K: Codex - T’au Empire (8th Ed) (ONLINE ORDER ONLY)
Regular Price $40.00Product Type : Miniatures
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Codex: T’au Empire contains a wealth of background and rules – the definitive book for T’au Empire collectors. Within the 136-page hardback, you’ll find:
- A New Empire Dawns: an introduction to the T’au Empire, their attitude toward rapid expansion and the caste system of their society;
- The Rise of the T’au: an overview of the incredibly quick evolution of the T’au, and the sudden arrival of the Ethereals;
- Art of War: the ancient tactical philosophies and customs still in use by T’au warriors, and their applications to interplanetary warfare, including the arts of Kauyon and Mont’ka:
- A Destiny to Rule the Stars: the story of the T’au Empire’s expansion into the wider galaxy, including descriptions of their first contact with the Imperium, and details of the Septs of the First, Second and Third spheres of expansion;
- A map of the T’au Empire’s territories at the time of the Fifth sphere of expansion;
- The language and culture of the T’au, with a guide to names and their alphabet;
- Descriptions of the T’au Empire’s military organisation, including an example expeditionary force, markings for 21 Septs and examples of team, helmet and battlesuit markings;
- Example colour schemes for 12 Septs;
- A timeline of major events and battles in the T’au Empire’s history;
- Background on each unit available to a T’au Empire army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Everything you need to get a T’au Empire army primed for games of Warhammer 40,000 is in here:
- 38 datasheets providing rules for every T'au Empire unit and miniature;
- Army abilities reflecting the T'au Empire’s methods of war on the tabletop;
- Arsenal of the Empire: wargear both ranged and close-combat for use by the T'au Empire;
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Supremacy Through Unity: rules for Battle-forged armies, including:
- 25 unique Stratagems, including 6 specific to the following Septs: T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves
- 6 Sept Tenets: special rules for each of the following Septs: T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves;
- 6 unique T’au Empire Warlord Traits, along with 6 additional Sept-specific traits – 1 each for T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves Septs;
- Signature Systems: 12 pieces of bleeding-edge weapon and artefacts, technology available exclusively to the T’au;
- 6 unique Tactical Objectives.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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