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Warhammer 40k Codex: Thousand Sons (ONLINE ORDER ONLY)
Warhammer 40k Codex: Thousand Sons (ONLINE ORDER ONLY)
Regular Price $59.99Product Type : Warhammer 40k
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Dive deep into the arcane secrets and unleash an inferno of warp magic with Codex: Thousand Sons! This vital hardback book is an absolute must-have for any scheming collector looking to further the infernal plans of the Chaos God Tzeentch. Within its 120 pages, you'll uncover enthralling lore detailing the strange history and organization of the Thousand Sons warbands, from their psychic warriors to the deathless Rubricae trapped in their sigil-carved armor. Witness the rampant ambition and arrogance of their gene-sire, Daemon Primarch Magnus the Red, as they seek forbidden knowledge and arcane relics.
This impressive grimoire isn't just for reading; it's packed with vivid artwork, epic photography, and all the rules you need to render your enemies to dust in games of Warhammer 40,000. You'll find 34 datasheets for your Thousand Sons and Daemons of Tzeentch, five powerful Detachments, and two army-wide rules to master. For those who love a good story, there's a set of narrative Crusade rules to collect sorcerous knowledge and receive the Boons of Tzeentch. And for those tight, tactical skirmishes, a self-contained Combat Patrol section includes a guide to painting your forces and rules for fielding the Prism of Zadophon. No matter how you like to collect, paint, and play, this book has you covered. Plus, it comes with a one-use code to unlock all this fantastic content in the Warhammer 40,000: The App!
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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