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Warhammer 40K: Day of Acension - The Card Game (ONLINE ORDER ONLY)
Regular Price $19.99Product Type : Board Game
Hurry! Only2units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Step into the shadows of the Imperium with the Warhammer 40,000 Roleplay: Day of Ascension Card Game. You’ll find 56 beautifully illustrated cards and a comprehensive rulebook that plunges you straight into the brutal action - everything you need to start playing right out of the box.
Designed for 5–12 players aged 14 and up, this fast-paced social deduction game challenges you to uncover the Traitors hidden among the ranks before they can spread the Genestealer’s Kiss and doom the Loyalists. Use Fate Cards and Special Roles to twist the game's flow, gather intelligence and outwit your opponents. Every session offers new intrigue - add unique Roles like the Astropath, who manipulates the Fate deck or the Magos Biologis, who can peer into another player’s secrets, to keep each playthrough fresh and unpredictable.
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Official Warhammer 40,000 Social Deduction Experience – Immerse yourself in the grim darkness of the 41st Millennium with an original infiltration and betrayal game set in the Imperium’s shadowy underbelly.
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Fast-Paced, High-Player Gameplay - Designed for 5-12 players, perfect for game nights, conventions or large group sessions where tension and paranoia thrive.
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Deception and Deduction at Its Core - Root out the Genestealer cultists hiding among your allies or deceive your way to victory as one of them.
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Fully Illustrated Deck - Features 56 detailed cards that bring the universe’s paranoia, faith, and corruption vividly to life.
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Dynamic Role System for Endless Replayability - Mix and match unique Roles like the Astropath or Magos Biologis to alter how each session plays out - no two games are ever the same.
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Fate Cards that Twist the Game - Manipulate destiny, reveal secrets and sow chaos with Fate mechanics that make every decision count.
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Quick to Learn, Deeply Strategic - Jump straight into play with an easy-to-follow rulebook - but mastering the mind games takes true cunning.
Every conversation is a weapon: every ally, a potential heretic.
Can you survive the whispers of the cult… or will you join the Day of Ascension?
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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