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Warhammer 40K: Psychic Awakening - Engine War (ONLINE ORDER ONLY)
Warhammer 40K: Psychic Awakening - Engine War (ONLINE ORDER ONLY)
Regular Price $40.00Product Type : Miniatures
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Book 7 of the Psychic Awakening series
The epic Psychic Awakening series continues with Engine War. This campaign book features a host of new rules for the Adeptus Mechanicus, Imperial Knights, Chaos Knight and Chaos Daemons. The campaign book also tells a sweeping narrative detailing the impact of the Great Rift on Mars, and how the Adeptus Mechanicus' power and sway began to wane in its wake. This resulted in Mars taking action and launching numerous Reclamation Fleets, to once again be at the forefront of power within the Imperium.
Inside this 104-page book, you'll find:
- Exciting background information on the immediate aftermath of the formation of the Great Rift and the events that transpired on the once-loyal forge world of Ordex-Thaag – now controlled by roving packs of savage Chaos Knights – while fell technology was developed beneath the surface to tear down the veil of reality
- Missions that allow you to recreate some of the most pivotal battles during the conflict, and war zones that let you bring your battles to some of the most distinctive sites that were fought over
- Theatre of War rule for Hazardous Fumaroles, representing the battlefields where nefarious forces operate beneath the ground, and even within the planet core itself
- Expanded army rules for the Adeptus Mechanicus and Imperial Knights, including Warlord Traits, Stratagems, Relics, rules for creating your own Forge World Dogmas and Household Traditions as well as datasheets for brand-new Adeptus Mechanicus units
- Also includes expanded army rules for the Chaos Knights and and Chaos Daemons, including Warlord Traits, Stratagems, Relics, rules for creating your own Household Bonds, as well as updated datasheets for a selection of Chaos Daemons units and even rules for fielding Exalted Greater Daemons!
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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