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Warhammer Horus Heresy: Solar Auxilla Battle Group
Warhammer Horus Heresy: Solar Auxilla Battle Group
Regular Price $215.00Product Type : Miniature Games
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyThe Solar Auxilia are the most elite division of the Imperial Army, mortal soldiers trained to fight in alien atmospheres, toxic death zones, and even the cold vacuum of space – the most hazardous battlefields of the Great Crusade. Equipped with sophisticated wargear and sealed environmental armour, the Auxilia are recruited from across the Imperium's many conquests, chosen for a mix of skill, discipline, and raw aggression. As the Age of Darkness sweeps across the stars, the countless cohorts of the Solar Auxilia must each declare their allegiance – honour their Warmaster, or stand with their Emperor?
This battlegroup makes a fantastic foundation for a new Solar Auxilia army, or a great way to reinforce your collection with new plastic miniatures. The infantry core of this battle group is 20 Solar Auxilia troopers armed with lasrifles and bayonets, led by a prestigious Auxilia Captain and his Tactical Command Section of four Companions. They're carried to battle in a massive Dracosan Armoured Transport, and supported with firepower from an Aethon Heavy Sentinel and an environmentally-sealed Leman Russ Strike Tank.
These new kits offer loads of wargear and cosmetic options, allowing you to customise your troops and tanks as you desire. They also come with new Solar Auxilia transfer sheets, providing you with plenty of optional squad markings and iconography.
This set includes the following:
– 20x Solar Auxilia Rifle Section miniatures
– 5x Solar Auxilia Tactical Command Section miniatures
– 1x Aethon Heavy Sentinel
– 1x Dracosan Armoured Transport
– 1x Leman Russ Battle Tank
– 2x Solar Auxilia Infantry Transfer Sheets
– 2x Solar Auxilia Vehicle Transfer Sheets
All models are supplied with their appropriate bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
– Rules for the five modes of play: Narrative Play, Campaign Play, Open Play, Team Play, and Matched Play
– A miniatures showcase containing eight armies created by members of the Warhammer: The Horus Heresy Studio and beyond
All of the accessories you need to play:
– Two 4-page Warhammer: The Horus Heresy Reference Sheets
– 20 six-sided dice and one Scatter dice
– Three weapon templates in translucent orange plastic
– Two red plastic measuring sticks
– One Warhammer: The Horus Heresy transfer sheet, with more than 300 transfers to customise your miniatures with the iconography of the Imperial Fists and Sons of Horus
– A 36-page construction guide which also features an introductory army list
These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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