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Warhammer: Storm Strike (ONLINE ORDER ONLY)
Warhammer: Storm Strike (ONLINE ORDER ONLY)
Regular Price $40.00Product Type : Miniatures
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Miniatures
15 push-fit miniatures, which can be assembled without glue and are even supplied on pre-coloured plastic:
Stormcast Eternals
The glorious forces of Sigmar, pure and unbowed warriors dedicated to scouring the Mortal Realms of Chaos, Destruction and Death. Each of the Stormcast Eternals miniatures in the box is an Easy to Build push-fit model, supplied on gold plastic sprues and requiring no glue to assemble:
- 3 Castigators and a loyal Gryph-hound – support troops who lay down withering ranged attacks with their thunderhead greatbows;
- 3 Sequitors – frontline infantry who bring the fight to the fore with stormsmite mauls and soulshields – their leader, the Sequitor-Prime, carries a spirit flask.
Nagash’s seemingly-endless hordes of risen undead, bitter and lethal toward all who still possess the gift of life. Each of the Nighthaunt miniatures in the box is an Easy to Build push-fit model, supplied on turquoise plastic sprues and requiring no glue to assemble:
- 4 Glaivewraith Stalkers: unstoppable gheists drifting inexorably towards their prey, each attacks with a 2-handed hunter’s glaive;
- 4 Myrmourn Banshees: hollow and horrifying, they drift and swoop weightlessly clutching their chill daggers.
Storm Strike features a 16-page set booklet of core rules, providing the basics you need to get gaming. It includes:
- An overview of the items needed to play, how to set up and choose your general, and the basics of measuring distances between models;
- A walkthrough of the turn sequence – casting spells, using abilities, movement, shooting, charging, fighting and testing for battleshock are covered in a concise and easy to follow manner;
- Using Triumphs – these are rewards bestowed upon your army after a major victory;
- Rules covering the use of terrain and scenery in your battles, demonstrating how battles can be radically different in nature depending on the environment;
- A guide to Battleplans – their setup, the rules they employ and the victory conditions they place on your games;
- An explanation of Warscrolls and their use – these contain the rules for your miniatures – and Warscroll Battalions, special formations of certain miniatures that confer extra rewards and abilities;
- Realm of Battle rules – special conditions placed upon the battlefield depending on which Mortal Realm the battle is fought in, which introduce a thematic element to games;
- Allegiance Abilities – these allow your army to use additional abilities and spells, according to their Grand Alliance, faction, and allies.
Of course, you’ll need guidance in order to play games with your new miniatures – included is an 80-page softback book, packed with background and essential information on painting and playing, including:
- Realms of War – a detailed guide to the Warhammer Age of Sigmar setting, with background on each of the 8 Realms and details of the events that have set in motion the Soul Wars which are blighting each Realm. This includes an explanatory guide to the Stormhosts of the Stormcast Eternals; each of these is its own army with distinct uniforms, tactics and background, as well as the story of the Nighthaunt, the vanguard of Nagash’s horrifyingly large undead army.
- 4 Battleplans – these are scenarios that feature the included miniatures, with special instructions for setting them up, each re-creating a specific battle from the rich history of the struggle to dominate the Mortal Realms. By combining the core rules booklet with these Battleplans you’ll gradually learn how the Warhammer Age of Sigmar game system works, from basic movement and attacking to controlling objectives and more complex tactics;
- Guides to and explanations of the various types of Citadel brushes – what they’re used for, and how to take care of them;
- Guides to the various techniques used to paint miniatures – undercoating, basecoating, shading, drybrushing, layering and glazing are covered, with explanations of each technique and practical examples showing you their effects on;
- Methods for creating evocative bases for your miniatures to stand on;
- An explanation of Technical paints, and their use in creating special effects like blood and rust;
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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