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Weird West Player's Guide softcover (reprint) (ONLINE ORDER ONLY)
Weird West Player's Guide softcover (reprint) (ONLINE ORDER ONLY)
Regular Price $25.00Product Type : Core Book
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Official POD reprint done by Pinnacle.
The year is 1877, but the history is not our own. The Civil War drags on, stalled by some horrific occurrences neither the United States nor The Confederacy want the public to know about. The Indians have reclaimed their tribal lands, claiming spirits have granted them amazing powers.California was shattered by a massive earthquake back in '68, leaving a "Great Maze" of labyrinthine sea-canyons and exposing an amazing new superfuel known as ghost rock! It's a boom-town like no other, with fortunes to be made for those bold enough to make their way West!But there's something going on in the American West. Something sinister. Something Weird. The shadows are deeper, the nights longer - fear stalks the land like a hungry beast. Abominations from man's legends and nightmares lurk in the shadows, and strange cults flourish in isolated places on the high planes.Some tell of mysterious and terrifying beings called the Reckoners. They say these otherworldly horrors are seeding the entire world with fear, cultivating humanity's terror. Someday, should they create enough, they could even walk the Earth - and destroy it utterly!Arrayed against the darkness are the heroes of the Weird West(TM). Grim gunslingers ride the trails, armed only with their six-guns and their wits. Cardslinging hucksters gamble with dark forces to cast arcane hexes. Scientists teetering on the edge of madness create infernal devices of piston-pumping steam and steel. Wise shamans call upon long-forgotten, nature spirits for powerful favors. Agents and Texas Rangers try to protect the public from the most dangerous of all things - the truth.And death - well, death is not necessarily as final as it should be.Welcome to the world of Deadlands: the Weird West! So, have you got what it takes partner? Are you ready to face the worst horrors the Reckoners have to throw at you? Are you ready to stare Death in the face and spit in his eye-socket? Well, then saddle up, hombre. The Weird West awaits!
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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