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White Dwarf: 491 (ONLINE ORDER ONLY)
Regular Price $11.00Product Type : Miniatures
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White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in the August issue:
Contact!
Letters, questions and pictures of miniatures sent in by you, our readers.
Worlds of Warhammer
What inspires the start of a Warhammer collection? Andy Clark investigates.
Inside the Studio
A look at the models we’ve painted and the games we’ve played in the studio this month.
WHITE DWARF BUNKER
Access Granted!
An introduction to this month’s action taking place in the White Dwarf Bunker.
Challenges
What will you paint for the Leaders and Heroes painting challenge?
The Combat Patrol League
The studio satellite’s Combat Patrol league is now running at full tilt. How is yours going?
Scenario of the Month
New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus a Warhammer Underworlds league. Includes the Amidst the Maelstrom Scenario for Warhammer 40,000 and The Battle of Black Skies for Warhammer Age of Sigmar. Also includes guidance for running a month-long league for games of Warhammer Underworlds: Wyrdhollow.
Basic Training
Gaming and tactical advice. This issue: coming up with a battleplan in Warhammer Age of Sigmar. Features Jimbo Warth, a games developer in the Age of Sigmar team.
Hobby Hangout
Regular army painting advice. This time, we look at getting Space Marines ready for battle.
Satellite Uplink
News and painting challenge entries from Bunker satellite clubs around the world. Features Bunker of the Month: Etone College and Leaders and Heroes from staff and readers.
WARHAMMER 40,000
A Tale of Four Warlords
The warlords complete their Combat Patrols and get their first games in.
Galactic Warhosts: T'au Septs
Embrace the Greater Good and bear witness to this gallery of beautifully painted miniatures.
Crux Terminatus
A treatise on the ultimate in personal protection: Tactical Dreadnought armour.
WARHAMMER AGE OF SIGMAR
Ark Arkana: Grand Enclave
A disquisition on the structure, traditions and personages of the Conclave of Hammerhal. A massive lore article with background on numerous individuals within Hammerhal.
Rules of Engagement
How does the background of the Warhammer settings influence the rules for the games? Louis Aguilar, a games developer for Warhammer Age of Sigmar, investigates.
Illuminations: Celestial Enlightenment
The studio artists explain how they approach illustrating the enigmatic Seraphon.
Harbingers of War
The miniatures designers share their insights on the Dawnbringers Harbingers.
Turn of the Wheel
A loyal soldier of Hammerhal brings news from the front lines of a Dawnbringer Crusade.
WARCRY
Might and Madness
Quests and campaign rules for Stormcast Eternals and Flesh-eater Courts in Warcry. Includes some of the rules content from Nightmare Quest, provides the Questor Soulsworn and the Royal Beastflayers, each with three Quests and associated Rewards and a collection of Background Tables. Also features the rules for the Realmshaper Engine Gnarlwood Terrain.
WARHAMMER: THE HORUS HERESY
Born of War
Introducing the Inductii – a gallery of new recruits for the Horus Heresy.
BLOOD BOWL
The Forge Bowl Continues
In part two of this series (or should that be season?) we find out the winners of the league.
SPECIAL FEATURES
Black Library – The Light of the Emperor
In this short story, Ultramarines fight to protect a band of zealots from rampaging Tyranids. Written by Darius Hinks.
Each copy of issue 491 also comes with card inserts, including a double-sided rules reference sheet for the new edition of Warhammer 40,000, two new Bunker scenarios – one each for Warhammer 40,000 and Warhammer Age of Sigmar – a set of cards for the Bunker Warhammer Underworlds League, and two Bunker achievement cards.All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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