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White Hills - Stop Mute Defeat [Vinyl] (ONLINE ORDER ONLY)
White Hills - Stop Mute Defeat [Vinyl] (ONLINE ORDER ONLY)
Regular Price $28.99Product Type : Vinyl
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White Hills - White Hills - Stop Mute Defeat [Vinyl]
Barcode: 790377044010The dismal realities, political or otherwise, that are part of our modern world naturally influence our creative voices. It is in this context that White Hills re-evaluated their approach to creating a new album. Having continually refined their sound, pushing the boundaries of psychedelic music, White Hills flipped the script on Stop Mute Defeat. Dave W. and Ego Sensation have brazenly produced an industrially-charged record that pulsates unlike anything theyve released before. Hard-line, gritty, and intellectually engaged, Stop Mute Defeat is a New York record through and through. With this in mind, White Hills drafted Martin Bisi (Sonic Youth, Brian Eno, Afrika Bambaataa) to mix. White Hills recorded with Bisi on two of their previous releases, Frying On This Rock in 2012 and its follow-up So You Are...So You'll Be, however Stop Mute Defeat is the first time they worked with Martin "The Beast" Bisi in control of the mixing board. A native New Yorker who made his name in the city's early hip-hop and no-wave scenes, Bisi was attracted to White Hills' new material for its distinct early-80s Mudd Club feel. A dance hall, drug den, and bar, the Mudd Club was one of New York's legendary haunts in the late 1970's. As a center of a distinct art scene the club served as a major influence for White Hills and Stop Mute Defeat's sound. Following similar techniques to those propagated by William S. Burroughs (a regular at Mudd Club), Stop Mute Defeat sees White Hills break free from the guitar-driven structure of their earlier releases. Reassigning William Burroughs' word "cut-up" technique to music, Dave W. and Ego Sensation deconstruct sound clips to create minimalist but rhythmically complex phrases. Title track "Stop Mute Defeat" layers turbocharged bass loops with squalling guitar samples, to create a sound that calls to mind Xtrmntr-era Primal Scream. "If... 1... 2" goes even further down the rabbit hole, oscillating into the experimental electro-sound of early 80s Sheffield, UK band Cabaret Voltaire. Meanwhile the taut brawny grind of "Attack Mode" industrially hardens White Hills' rock boundaries to tribal densities. Appalled by the rampant consumerism and the proliferation of 'post-truth' mythology, White Hills' defiant lyricism is at their most philosophically scathing. Condemning doublespeak as "Subliminal seduction...a serenade with a grenade," the song "Overlord" laments political and economic opportunism, where "In travesty, [theres always] another dollar to be made." On "Attack Mode" meanwhile, a clenched-jawed Dave W. channels the perverse cynicism of Throbbing Gristle, throwing scorn on "societies where misogyny leads and the objectification of young girls runs free." Exposing Western vulgarity in bright light, Stop Mute Defeat is a fearless and necessary denunciation of the political and economic powers that be. Writing in his seminal postmodern oeuvre Naked Lunch, Burroughs states: "Desperation is the raw material of drastic change. On
- Format Detail: LP w/ DL
- Format: Vinyl
- Genre: Rock
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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