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Wilderfeast (ONLINE ORDER ONLY)
Wilderfeast (ONLINE ORDER ONLY)
Regular Price $54.99Product Type : Role Playing Games
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Embrace the wild within and literally become part of the natural world by making it part of you, dive into Wilderfeast™, an epic RPG where you'll fight for the balance of nature in a truly unique way!
In Wilderfeast™, players take on the role of Wilders, mutated rangers who roam the land trying to stop "the frenzy"—an eldritch virus that turns kaiju-esque monsters violent and self-destructive before leaping to even stronger hosts. Your life as a Wilder is an exhilarating cycle:
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You hunt monsters, with your trusted pack of other wilders and an oversized cooking utensil firmly in hand.
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You cook monsters, using secret techniques to purify the frenzy that corrupts them. Each monster you eat changes you, granting permanent mutations and pushing you further towards your monstrous side.
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You feed monsters, healing and comforting those you can, striving to bring balance back to the One Land.
Gameplay in Wilderfeast™ alternates between high-intensity Journeys (focused on travel and combat) and low-intensity Downtime (perfect for rest and roleplay). In both phases, conflicts are resolved with a simple but flexible dice pool system built around a core idea: Humans use d8, and monsters use d20. Wilders are both, so you get to choose which side to embrace when taking Tests: will you focus up and stay true to your human side, or go wild and unleash the monster in you?
The Wilderfeast™ Core Book is a robust, beautiful 316-page hardcover book, bursting with full-color art throughout. It includes:
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Fast and robust character creation, offering 6 Tools (each with its own unlockable Traits), 8 Specialties, and suggestions for crafting a deep, three-course backstory. You'll start with strong connections to the One Land and your fellow Wilders.
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A core gameplay loop that brilliantly combines following a monster's trail, hunting it down, and cooking it to gain permanent mutations, all interspersed with free play that truly encourages player creativity.
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40 different Monsters, each with unique Traits, specific Body Parts for harvesting, and distinct Behaviors that ensure every hunt is a unique challenge.
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A comprehensive travel guide exploring the diverse regions of the One Land and the Sen Coast, complete with detailed maps and extensive tables of cooking ingredients.
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The Last Chamig, a set of four standalone scenarios that can also be played as an overarching campaign. These accessible and easy-to-set-up scenarios are designed to introduce both Guides (GMs) and Wilders to the game system, coming with fully-detailed maps, monster stat blocks, pregenerated characters, and a clear set-list of events.
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Essential advice for running the game, including recommended safety tools, tips for creating your own unique monsters and regions, and player-empowering mechanics to help your group define the adventures they truly want to have. Do you want to steward the wild, get stronger, protect your community, or explore ruins from the ancient past?
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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