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Windmill Valley (ONLINE ORDER ONLY)
Windmill Valley (ONLINE ORDER ONLY)
Regular Price $60.00Product Type : Board Game
Hurry! Only6units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Step into Windmill Valley, a vibrant and strategic eurogame inspired by the famous Dutch Bloemen Route — known for its breathtaking tulip fields and iconic windmills. As ambitious tulip farmers, players compete to build the most prosperous and picturesque flower empire in the valley.
Your journey begins with modest fields and a single windmill, but through smart decisions and strategic planning, you’ll expand your operations. Invest in new tulip bulbs from foreign traders or trusted local vendors, construct and upgrade windmills to boost production, and hire skilled workers to support your blooming business.
Complete lucrative contracts, manage your resources efficiently, and develop your engine with each turn. The valley rewards innovation and foresight — the player who balances growth with efficiency will reap the most rewards.
Ages 14+
1-4 players
45-60 minute play timeContents:
1 Main board
4 Windmill boards
36 Windmill tokens (9 per player color)
20 Player markers (5 per player color)
14 “X” tiles
1 Calendar Limit tile
24 Common Wheel Enhancement tiles
12 Uncommon Wheel Enhancement tiles
12 Unique Wheel Enhancement tiles
1 Floodgate marker
1 Water Level marker
3 Neutral markers
40 Tool tokens
200 Tulip Bulbs (40 in each of 5 colors)
30 Farm Enhancement cards
6 Starting Farm Enhancement cards
4 Foreign Trade cardsPlayer Components:
1 Farm board (per player)
1 Windmill board (per player)
9 Windmill tokens (per player color)
5 Player markers (per player color)
1 Player aidSolo Components:
20 Gardener cards
Overlay tileAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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