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Zip Kicker: CA Accelerator - Pump Sprayer - 2oz (ONLINE ORDER ONLY)
Zip Kicker: CA Accelerator - Pump Sprayer - 2oz (ONLINE ORDER ONLY)
Regular Price $8.99Product Type : Miniatures
Hurry! Only2units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
USES: ZIP KICKER Is the best way to accelerate the cure time of all brands of super glues. When sprayed directly on a glued joint it forces the immediate cure of the CA glue. Thick or slow style glues form an instant hard outer shell when sprayed with ZIP KICKER, the catalytic action begins curing the remaining liquid CA at an accelerated rate from the outside in, creating a strong bond. This action allows the creation of small to very large fillets. The use of Zip Kicker also increases the ability to fill large gaps or cracks.
HOBBY: You no longer have to wait for your glues to cure or set. Simply spray a small amount of Zap Zip Kicker on your joints and you can move on to get that model completed. Zip Kicker is a great way to fixture your spars and ribs, buy using a small brush to put very small amounts of Zip Kicker along the spar or rib and now you no longer need to clamp the project. Try combining Zap's Slo-Zap for additional set time and once you have the joint in place, hit the joint with a little spray of Zap Zip Kicker to lock it in place.
WOODWORKING: It does not matter if you are a professional woodworker or a hobby woodworker, Zap Zip Kicker is for you. Wood turners love Zip Kicker's ability to fill larger cracks and often are able to progressively fill in large cracks and save the piece they are working on. Cabinet and furniture makers can glue up a project and go directly to paint as Zap's Zip Kicker will not haze the finish. Don't wait 24 hours for white glue to cure, use Zap CA's and Zap Zip Kicker to get the project done right now!
SAFE ON YOUR PROJECT: ZIP KICKER will not harm most materials making perfect to use not only on wood but various plastics, metals, paints, and fabrics. As Zap Zip Kicker is not an acetone based spray, finishes are typically safe as well.
HELPFUL HINTS: A little goes a long way! Because ZIP KICKER cures CA glue by a chemical reaction, you can precisely control how fast the glue sets up. Use a small amount to start the reaction at one spot and it will continue until the glue is completely set. The more ZIP KICKER you apply to the glue, the faster it will cure. Once the entire surface of the glue has been sprayed with kicker and the reaction has started, adding more kicker will not speed up the cure rate. In hard to reach areas or when trying to join parts that are not porous you can pre-treat one of the parts to be joined with ZIP KICKER, apply ZAP GLUE to the other and join the two together. When working with balsa wood spraying ZIP KICKER on the back side of thin sheeting can set the CA underneath. Even a part treated with ZIP KICKER and allowed to dry will speed the cure time of any CA that comes in contact with it.DO NOT SPRAY ZIP KICKER AROUND YOUR BOTTLES OF CA,A SMALL AMOUNT OF KICKER ON THE OPENING OF YOUR CA BOTTLE CAN AND WILL SET OFF AND HARDEN THE ENTIRE BOTTLE.Although ZIP KICKER will work on most materials and paints, always test on samples for compatibility.For critical applications test sample joints for the designed strength requirements.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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