Released as part of the 40th anniversary of Call of Cthulhu, this handy pocketbook is aimed at anyone—whether veteran or novice—who plays this well-loved tabletop game, but is particularly aimed at...
A Core Game Book for Players“We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” H.P. LovecraftWill you stand against t...
A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX!This Starter Box contains everything you need to start playing Call of Cthulhu—the tabletop roleplaying game of mystery and horror.Players take on...
Call of Cthulhu Keeper Decks are designed to provide in game resources, handy references, and information. Use these decks to supplement scenarios, for inspiration when designing new encounters, to...
1924. Private Investigator Pierce is sent to look into the tragic death of the Hawkins family on the isolated Darkwater Island. Soon enough, Pierce is pulled into a terrifying world of conspiracies...
Horror, Mystery and Investigation In A Box!
The Call of Cthulhu Starter Set contains everything you need to play the world’s best roleplaying game of horror, mystery and investigation!
Updated for ...
The Great Old Ones' insidious reach continues to spread and Curse of the Jade Emperor, the second Asylum Pack of the Ancient Relics cycle, follows the tendrils of evil into the Far East. Prepare fo...
Initiations of the Favored is the third Asylum Pack in the Rituals of the Order cycle for Call of Cthulhu: The Card Game. This cycle introduces new Monsters, Servitors, Rituals, and Items, as well ...
Alone Against The Static is a modern-era scenario designed for one player. Players will choose to take on the role of either Alex or Charlie, and forge their own path through the story—p...
Cthulhu Calls!
At long last, the intricacies of the nefarious Cthulhu cult are revealed!
What’s Inside?
Cults of Cthulhu gives you the rules to inject fully-realized and unique Cthulhu cults dire...
The horrors of the Cthulhu Mythos are far worse than death...
The entities lurking in this collection of scenarios have never been seem before. Were budding novices or seasoned investigators, you...
That Which Consumes is the sixth and final exciting Asylum Pack in The Rituals of the Order expansion cycle for Call of Cthulhu: The Card Game. It introduces three copies each of 20 never-before-se...
7 Dice Set Includes:
1-D4 (17mm)
1-D6 (16mm)
1-D8 (14mm)
1-D10 (16mm)
1-D% (16mm)
1-D12 (18mm)
1-D20 (19mm)
Note: This set is sent in its original packaging box. The box ...
7 Dice Set Includes:
1-D4 (17mm)
1-D6 (16mm)
1-D8 (14mm)
1-D10 (15mm)
1-D% (15mm)
1-D12 (18mm)
1-D20 (19mm)
Note: This set is sent in its original packaging box. The box ...
Note: To Obtain the Strongest Glow: Charge your dice in front of a strong light source for 30-60 seconds, prior to turning off the lights.
7 Dice Set Includes:
1-D4 (17mm)
1-D6 (16mm)
1-D...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '