HERE'S MICKEY! Mickey Mxyzptlk, son of Mr. Mxyzptlk, built the "perfect world" where he and the boys of Young Justice could rule without being criticized, without having to change, without ever hav...
In this climactic final issue, Kelly and David fight a war on three fronts! On one side there are malevolent immortals hungry for vengeance. On the other, Dr. Tinker, who will let those immortals r...
IT'S MONDAY NIGHT SOMEWHERE! (Mondays, amiright?) Wally West is back from his adventure to save Barry Allen, but there's no time to celebrate, as a new alien with a penchant for golden belts and tr...
Neil Gaiman and Mark Buckingham's unfinished storyline "The Silver Age" begins! Young Miracleman - the lost member of the Miracleman Family - is back! His last memories were of a 1963 world of joy ...
While Moon Knight ventures into unknown territory to make a new friend of an ancient monster, Hunter's Moon stalks the rooftops on his own, intent on his own definition of justice. Little does he k...
THE GAME OF RINGS STARTS HERE! Shang-Chi must compete in a martial arts tournament against some of his deadliest foes. The winning prize? The Ten Rings! But who has staged this contest? And does Sh...
SERIES FINALE "A FOND FAREWELL," Part Seven An era comes to an end. A step further into a strange and unrecognizable future, a final goodbye, and a fond farewell.
Welcome to a world where magic is a real and accepted part of everyday life. Meet Meadow, a teenager attending a prophecy school in New York City to help her deal with her dark future: she has been...
FOR THE FIRST TIME, THE MANDALORIAN ARRIVES IN COMICS! DYNAMIC FORCES EXCLUSIVE! The Mandalorian bounty hunter tracks a target for a well-paying, mysterious client. Witness the introduction of Din ...
The Sorcerer. A curmudgeonly wizard who is as powerful as he is unlikable. But the Sorceress knows they need his help, so she must risk her life to infiltrate his hidden lair merely to seek an audi...
Cullen Bunn (Harrow County) and Andrea Mutti (Bunny Mask) return with their hit adventure tale of two worlds split between dreams and reality. Moving forth between two different worlds-a bleak pre...
There is a house in London haunted by the ghosts of a murdered family. There is a wizard who seeks to harness the power of the Intruders form Beyond. There is a princess with the power to see beyon...
The Celestials said "Correct excess deviation." Now the hour of judgment is upon the Eternals. Have they done enough? And does overcompensating at this late hour make it better, or make it worse?
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JUDGMENT DAY BEGINS. The heroes know what they have to do. But do they have to do it? They were smart enough to get themselves into this mess. Maybe they can be smart enough to get out of it.... RA...
With brutal efficiency, Failsafe hunts the Dark Knight, leaving a trail of injured heroes! Batman retreats to the manor as he prepares for a final assault...will the last few surprises he has in st...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '