Since Green Arrow #1, Merlyn has manipulated Oliver Queen and the Arrow family but after Green Arrow makes a deal with Waller, the final battle between the two archers is here! And whoever loses th...
Since Green Arrow #1, Merlyn has manipulated Oliver Queen and the Arrow family but after Green Arrow makes a deal with Waller, the final battle between the two archers is here! And whoever loses th...
NEW STORY ARC War at the front! Vic and company join Forged teams Viper and Scythe to bring the war against the Phobes to the Skull Nebula! Meanwhile, General Davian struggles to uncover just what...
The Stillness's prayers have been answered, and with the help of someone very familiar to Wally West, the next stage of their plan is enacted... meanwhile, where is Wally, and what has the Resident...
The Stillness's prayers have been answered, and with the help of someone very familiar to Wally West, the next stage of their plan is enacted... meanwhile, where is Wally, and what has the Resident...
The Stillness's prayers have been answered, and with the help of someone very familiar to Wally West, the next stage of their plan is enacted... meanwhile, where is Wally, and what has the Resident...
MINISERIES FINALE Showdown in Sao Paulo! Dutch vs. Gerig! A conflict brewing for over thirty years boils over at last! Is Dutch finally in over his head? A stunning conclusion brought to you by JO...
SERIES PREMIERE KEVIN EASTMAN (TMNT) returns with a look into the roller coaster life of a successful comics creator. When you create a global franchise before you turn twenty... what happens next...
SERIES PREMIERE KEVIN EASTMAN (TMNT) returns with a look into the roller coaster life of a successful comics creator. When you create a global franchise before you turn twenty... what happens next...
DICK TRACY RETURNS IN A NEW ONGOING SERIES FROM MAD CAVE! A new era for the iconic detective starts here, from bestselling and acclaimed authors Alex Segura and Michael Moreci, as an all-new, noir-...
The city glitters on the horizon. His city. His responsibility to defend and protect. But home has changed. Corrupted by the power of the Orghams' hypnotic suggestions. Mutated into something he do...
The city glitters on the horizon. His city. His responsibility to defend and protect. But home has changed. Corrupted by the power of the Orghams' hypnotic suggestions. Mutated into something he do...
The city glitters on the horizon. His city. His responsibility to defend and protect. But home has changed. Corrupted by the power of the Orghams' hypnotic suggestions. Mutated into something he do...
Millions of miles from earth, with a badly damaged ship and starving vampires, desperate for the power in their blood, all around them, the Hill family's mission to salvage their lives has become a...
Written by Karl Kerschl, Torunn Gronbekk, Delilah S. Dawson, Herik Hanna Art by Karl Kerschl, Fernando Pasarin, Serg Acuna, Charlie Adlard Batman and Maps have unraveled the monstrous mystery that ...
Written by Karl Kerschl, Torunn Gronbekk, Delilah S. Dawson, Herik Hanna Art by Karl Kerschl, Fernando Pasarin, Serg Acuna, Charlie Adlard Batman and Maps have unraveled the monstrous mystery that ...
GUILTY AS CHARGED! When a young and aimless Bruce Wayne finds himself incarcerated, he looks for a way to shorten his sentence and return to his charmed lifestyle. Little does he know, signing up f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '