The Throne of Hell has sat vacant and empty since issue #100 of SPAWN. After the death of Malebolgia at the hands of Al Simmons, no one has proven themselves worthy enough to claim the power of the...
THE ROAD TO THE BIGGEST RICK AND MORTY EVENT EVER STARTS HERE with the first of FIVE INTERCONNECTED, OVERSIZED BI-MONTHLY ONE-SHOTS from an all-star cast of cosmic talents past, present, and future...
Something's very wrong with Nightwing and it's starting to catch up to him. Can the world's greatest detective help him figure out what's going on before it’s too late? Plus: The Plague has left 14...
Something's very wrong with Nightwing and it's starting to catch up to him. Can the world's greatest detective help him figure out what's going on before it’s too late? Plus: The Plague has left 14...
The cataclysmic crossover between the DCU and Legendary's Monsterverse continues! The Justice League have regrouped after their initial losses and discover nefarious plans by the Legion of Doom AND...
With the specter of mortality breathing down his neck, John heads to the Big Easy, where he enlists the skills of old friend Clarice Sackville to heal the fractured mind of Alec Holland, the Swamp ...
With the specter of mortality breathing down his neck, John heads to the Big Easy, where he enlists the skills of old friend Clarice Sackville to heal the fractured mind of Alec Holland, the Swamp ...
There's a festering rot in Levi Cohen's hometown. We can't wait for somebody else to save us, can't wait for somebody else to stand up and set things right. It's our time to turn and face the rot-i...
MINISERIES FINALE With the fate of the lives of everyone she loves hanging in the balance, Cleo reluctantly heads towards a showdown with the Queen of the Dead. But can she overcome her own inner ...
The climactic conclusion of the first arc of Green Lantern: War Journal! John Stewart's team has faced heavy losses, and he alone comes face-to-face with the Revenant Queen! His only hope to save E...
The climactic conclusion of the first arc of Green Lantern: War Journal! John Stewart's team has faced heavy losses, and he alone comes face-to-face with the Revenant Queen! His only hope to save E...
The climactic conclusion of the first arc of Green Lantern: War Journal! John Stewart's team has faced heavy losses, and he alone comes face-to-face with the Revenant Queen! His only hope to save E...
Experience the exhilarating, terrifying adventure from critically acclaimed writer Zac Thompson (Hunt for Skinwalker, The Dregs) and blockbuster artist Daniel Irizarri (XINO, Judge Dredd)! The 21...
NINE LIVES PART FOUR Catwoman has completed three of her impossible heists, but her nine lives are running out faster than she thought! Little does she know, someone with a particular use for dispo...
NINE LIVES PART FOUR Catwoman has completed three of her impossible heists, but her nine lives are running out faster than she thought! Little does she know, someone with a particular use for dispo...
The true nature of Us'uuul is revealed in the penultimate issue of the TENEMENT series! The residents believe their neighbor, Felix, is the key to all the questions, but the answers are far more si...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '