RETURN TO KINGDOM COME CONCLUDES! With no way back to their own Earth, will Superman and Batman have to witness the tragic events that led to cataclysm--or are they fated to take the place of their...
RETURN TO KINGDOM COME CONCLUDES! With no way back to their own Earth, will Superman and Batman have to witness the tragic events that led to cataclysm--or are they fated to take the place of their...
It's Wesley Dodds vs. the U.S. Army as the Sandman infiltrates a military base in search of his missing journal. Can he get in and out before anyone sees him, or will the full force of the military...
It's Wesley Dodds vs. the U.S. Army as the Sandman infiltrates a military base in search of his missing journal. Can he get in and out before anyone sees him, or will the full force of the military...
Forget it, Morty. It's . . . the thrilling conclusion to the epic four-part Rick and Morty noir! It's all led up to this, and this one goes right to the top. After assuaging poor petrified Jerry ...
Luke Fox assembled the Outsiders to brave the unknown. To discover the forgotten, to bring the hidden to light, and to use the truth underneath them all to find a better way forward. Little does he...
After centuries of horror, can The Girl Who Wouldn't Burn change her violent ways? Or will the cycle of blood and death begin anew? And how exactly are she and The Great and Terrible Evil connected...
New Story Arc! Queen Cloudia is finally getting a glimpse of where Gert and every brat in Fairyland come from: the Real World. But she's going to learn the hard way that it's much more dangerous th...
After the revelations of what happened on Korugar, Hal discovers the United Planets are consolidating power in the universe by nefarious means, but before he can stop them, representatives of the U...
After the revelations of what happened on Korugar, Hal discovers the United Planets are consolidating power in the universe by nefarious means, but before he can stop them, representatives of the U...
After the revelations of what happened on Korugar, Hal discovers the United Planets are consolidating power in the universe by nefarious means, but before he can stop them, representatives of the U...
Virgil, the victim of a fanatical cult, is confronted with profound questions about the universe and the nature of his existence as he journeys through the afterlife. Death becomes the catalyst for...
MINISERIES PREMIEREIn this vibrant, tongue-in-cheek adventure series, atypical teen Avani and midwestern jock Trent teleport across a post-Cold War landscape to collect bizarre relics. Why? Well, b...
The shocking second chapter of the Worst Bizarro Story Ever! Jason Aaron's first time writing Superman sees the Man of Steel trapped in a world gone mad, a Metropolis transformed into the City of B...
The shocking second chapter of the Worst Bizarro Story Ever! Jason Aaron's first time writing Superman sees the Man of Steel trapped in a world gone mad, a Metropolis transformed into the City of B...
The shocking second chapter of the Worst Bizarro Story Ever! Jason Aaron's first time writing Superman sees the Man of Steel trapped in a world gone mad, a Metropolis transformed into the City of B...
Written by Joshua Williamson, Ryan Parrott, Robert Venditti, and Brandt & Stein Art by Jamal Campbell, Roger Cruz, Gavin Guidry, and Brandt & Stein CITY OF STARS! Father-and-son archer duo ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '