With his teammates thinking he's dead, Grifter fights for his life in a future conquered by...the HALO Corporation?! It's Grifter vs. the Void for the fate of an enslaved humanity!
With the assistance of advanced technology from an unnamed planet, Superman begins his voyage home only to discover that, even at fantastic rates of speed, Earth could still be several lifetimes ...
The battle for the fate of the lost children is here! Stargirl faces off against the Childminder on Orphan Island in the hopes of saving these forgotten sidekicks from her monstrous clutches. But i...
Chapter 2: THE PERDITION "The man who promises everything is sure to fulfill nothing and is already on the road to perdition." Demoted and humiliated, the former leader of the DIA, Kathryn Moore...
Special crossover featuring Karl Kesel and Tom Grummett's investigators of the unknown-Section Zero! Captain Lightning asks IMP to help guard a mysterious object that he's certain is going to be st...
Sydney Brown relives his years fighting alongside Count Dante, the cape-wearing, car-selling, controversial karate master from the 1970s. But while the reporter interviewing him is excited to hear ...
The battle for Straightman's mind concludes as Batman clashes with the Joker and the Suicide Squad! Can the Dark Knight free Straightman from the clutches of the Joker or will he be lost forever to...
What's Batman without the Joker? Why does Batman get to have Batmen all over the world, when Joker only has Gotham? Well, the end of Batman's global monopoly is approaching. The Joker is here to di...
FBI agent Theresa Weaver arrives at the scene of Birdie's car crash to assist the local officers. Although the Feds know more about the Phantom Road than they are willing to let on, Agent Weaver wi...
NO BRAKES," Part Three Welcome to EDEN, a heavenly, lush, alien jungle world within our own. As you explore this uncanny terrain, you'll notice it's brimming with the one resource the world lacks-l...
Just when you thought it was safe to go back into the comic shop... For over three decades, Madballs and GPK have both been known as the "grossest of the gross," co-ruling counterculture with their...
When foreign raiders pillage his jungle home, Tarzan comes face-to-face with evil for the first time in his life. For the Lord of the Jungle, this is a catastrophic event, as they leave little but ...
After many close encounters and more signs of a Venatori stalking them, Varric and Harding continue their quest for Solas. This time, it seems they're hot on his heels as they enter the city of Min...
Horror - With No Strings Attached!! This is the book for people who love horror movies! This is the book for people who love puppets! This is the book for fans who want to see what happens when a h...
The penultimate issue to this shocking series turns up dial in every category, with more blood, more guts, more brutality, and more adventure than ever before. Friends have been lost, but the missi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '