Inferno Girl Red's new home is cut off from the rest of the world, darkness is pressing in from all sides, and her new powers don't even seem to work right...how could things get any worse? Enter: ...
Inferno Girl Red's new home is cut off from the rest of the world, darkness is pressing in from all sides, and her new powers don't even seem to work right...how could things get any worse? Enter: ...
I KILL GIANTS storytellers JOE KELLY & KEN NIIMURA return to yank on your heartstrings with IMMORTAL SERGEANT! Michael and the family arrive to celebrate Sarge's retirement. A parade of famil...
While Gurney sings blasphemous songs in defiance of the Baron, who grows weaker from his stubborn affliction by the day, the fruitless production of artificial spice continues to infuriate Fenring ...
After their close encounter in the Deep Roads under Marnas Pell, Varric and Harding continue their quest to find Solas. An invitation to the home of Lady Chrysanthus in Vyrantium puts the pair on a...
Vampirella's hateful, self-absorbed twin is back in a new volume and this time her Vampire Privilege entitlement is failing her as Vampirette, her preteen other-self, has become a literal mirror im...
Vampirella's hateful, self-absorbed twin is back in a new volume and this time her Vampire Privilege entitlement is failing her as Vampirette, her preteen other-self, has become a literal mirror im...
The surreal reality of the mall continues to morph as the survivors struggle to escape. WIth their surroundings becoming a distorted living architecture they must fight their lost friends . . . now...
QUACKERJACK! Nefarious ne'er-do-well, and bane of Darkwing Duck's existence! With his cadre of silly-yet-dangerous (but mostly silly) toy weapons, Q-Jack (as the kids call him) aims to reign terror...
QUACKERJACK! Nefarious ne'er-do-well, and bane of Darkwing Duck's existence! With his cadre of silly-yet-dangerous (but mostly silly) toy weapons, Q-Jack (as the kids call him) aims to reign terror...
QUACKERJACK! Nefarious ne'er-do-well, and bane of Darkwing Duck's existence! With his cadre of silly-yet-dangerous (but mostly silly) toy weapons, Q-Jack (as the kids call him) aims to reign terror...
QUACKERJACK! Nefarious ne'er-do-well, and bane of Darkwing Duck's existence! With his cadre of silly-yet-dangerous (but mostly silly) toy weapons, Q-Jack (as the kids call him) aims to reign terror...
QUACKERJACK! Nefarious ne'er-do-well, and bane of Darkwing Duck's existence! With his cadre of silly-yet-dangerous (but mostly silly) toy weapons, Q-Jack (as the kids call him) aims to reign terror...
QUACKERJACK! Nefarious ne'er-do-well, and bane of Darkwing Duck's existence! With his cadre of silly-yet-dangerous (but mostly silly) toy weapons, Q-Jack (as the kids call him) aims to reign terror...
Dueling demons have become a staple of underground life, while a brutal tragedy's silver lining might have brought Ellie a golden advantage in the infernal prize fights. Meanwhile, Ellie and Dora ...
Boston Surgeon Christopher Boldt is getting more famous by the day - but that's the problem. Chris' secret doesn't just threaten himself, it threatens the person he's ashamed to say he's related to...
As Exarch Fane's horde of beasts and vampires work to complete their Ritual of Sacrifice, the supernatural heroes of the Valiant Universe-Shadowman, Punk Mambo, Dr. Mirage, the Eternal Warrior, and...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '