The Dark Crisis is over, and a new dawn shines on the DCU! In the wake of cataclysmic battles with Mongul, Henry Bendix, and Pariah's Dark Army, Kal-El is back on Earth and here to stay. And the pe...
DISUNITY," Part Four Charlotte and Valentina's wild quest through the turning points of American history nears its conclusion, while Ace, Janet, and Chang come face to face with the most dangerous ...
Written by Matthew Rosenberg, Brandon Choi, J. Scott Campbell, Brett Booth, Ed Brisson and others Art by Jim Lee, J. Scott Campbell, Bryan Hitch, Brett Booth, and others In 1992 Jim Lee changed the...
Written by Mark Waid, Sina Grace, Alex Segura, and Marv Wolfman Art by Max Raynor, Dean Haspiel, Jack Herbert, and Reilly Brown Kal-El has returned from his long sojourn to Warworld, but what ramif...
In honor of her 50th anniversary, Nubia is joining the Justice League! After years separated from Man's World, the Amazons' most powerful warrior and now queen has been called in to save the day an...
The JSA returns in this monthly series by writer Geoff Johns and artist Mikel Janin with Justice Society of America: The New Golden Age Part One! The world's first and greatest superheroes return! ...
Just as it seemed that Superboy was about to make some headway, enter a Kryptonite-laced Metallo! Will the team be able to finally achieve their goal and rescue Perdita, or will the Lexcorp robotic...
SHOWDOWN AT ACE CHEMICALS! Punchline's construction of her Royal Flush Gang court draws the attention of Gotham City's thriving Yakuza faction and Batman. All things come to a head at Ace Chemicals...
As Pariah's Dark Army continues its march around the globe, Damian Wayne thinks he's got an answer as to why Pariah is able to control the most dangerous cosmic villains of the Multiverse--and he's...
Rock and Easy Company have had some fun defending themselves against Hitler's undead goons, but now it's time for them to have a gas when they go on the offensive and head behind enemy lines. And h...
Batman must venture into the sewers as he hunts for the fabled sword of King Scimitar. But he quickly finds a devolving Killer Croc who won't let the caped crusader steal his child! But all Batman ...
The sequel that sprouted from the hit maxiseries continues, as Daphne poses as Batgirl to help capture Poison Ivy! Will this bit of high-stakes cosplay turn out to be a rash decision? And what does...
After the shocking loss of her mentor, Diana Prince returns to Paradise Island only to be met with more conflict. An armored challenger demands the right to fight our hero for the title of Wonder W...
An epic teenage DC hero event brought to you by Teen Titans writer Geoff Johns and iconic Young Justice illustrator Todd Nauck! When Stargirl of the Justice Society and Green Arrow's ally Red Arrow...
GCPD Commissioner Renee Montoya makes an unpleasant discovery about one of her newest recruits that spirals out further and further, making upholding the law in a city like Gotham even harder than ...
When Gregory Wolfe wins the mayorship of Central City, he implements a radical agenda to instill order...including deputizing the Rogues to enforce the law and ridding the city of its well-known vi...
Superboy, Robin, Impulse, Wonder Girl, Arrowette, and Red Tornado are all reunited, but is it too late for them to face down the unmitigated and unhinged power of Mickey Mxyzptlk? Young Justice wil...
Betrayed and out of options, the pitiful remnants of the team head to a bleak and desolate Central City for one last Hail Mary as Baron Cinder's terrifying lieutenants close in. Will a Marvel Famil...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '