It's the Kingdom of Science versus the Kingdom of Science! This showdown between Senku and Dr. Xeno is a race to see which side can take down the enemy's science leader first! Despite the revelatio...
The Kingdom of Science is off on a high-seas voyage to the U.S.A. However, Senku and Ryusui are soon divided on how best to chart their course, leading to all-out war-in the form of a poker game! A...
The Kingdom of Science is now in uncharted waters! Motivated to find out the meaning behind the cryptic message they intercepted, Senku and a select few prepare for a long overseas voyage. And what...
It's the final showdown between the Kingdom of Science and the Tsukasa Empire! Senku and his allies are ready to steal back the miracle cave, but the entire operation hinges on the first 20 seconds...
In order to win the coming battle without shedding any blood, Senku and friends decide to infiltrate the Tsukasa Empire and install a secret hotline! But who will answer the first crucial phone cal...
Senku, Chrome and Magma go spelunking for a rare mineral they need to create cell phones! But can they handle a real-life treasure dungeon and make it back alive? And will having an edge in communi...
It is 1926, the first year of the Showa era. Urabe Kanoko has left her hometown after it turns against her for having the ability to hear lies when spoken. She collapses from hunger after arriving ...
Meisters and their Weapons takes on a whole new look in the gorgeous Soul Eater: Perfect Edition! Experience the quirky, action-packed adventures of Maka and Soul Eater like never before, with this...
Showa 1953-1989: A History of Japan concludes award-winning author Shigeru Mizuki's stunning historical and autobiographical series about Japanese life in the twentieth century. The final volume pi...
Showa 1944-1953: A History of Japan continues Eisner award-winning author Shigeru Mizuki's historical and autobiographical account of Japanese life in the twentieth century. In this volume, the tai...
Showa 1926-1939: A History of Japan lays the groundwork for Eisner award-winning author Shigeru Mizuki's historical and autobiographical series about Japanese life in the twentieth century. Depicte...
In the battle to decide the fate of humanity, the gods are up by two wins. The god of the seas, Poseidon, enters the arena looking to extend the lead even further. Brunhilde's human challenger, Sas...
It's time for even more stories about Fuuta's life with his sister's cat Kyuruga! All the mysterious habits and mannerisms of house cats are carefully reproduced in this relaxed and cute comedy abo...
Allen gets such poor grades at Grand Swordcraft Academy that his fellow students have dubbed him the "Reject Swordsman." But one day, he is granted a mysterious button that, when pressed, will give...
Explore the story of Amelia Earhart, as she embarks on her second and final journey around the globe. A story of determination, heart, and courage, this graphic novel invites readers to immerse the...
Framea's all-expenses-paid tour of Tempest continues, along with her never-ending search for three-star delights! But unfortunately for her, she's about to hit a major roadblock-three know-it-all d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '