End of the Line! The truth waiting back home; the reason for his one-way trip through a personal hell of fears and memories. One last horror stands between Mitchell Slate and the most important dec...
Hannah is just a regular seven-year-old, or so she thought. Drugged and taken to Antarctica for a secret experiment, she becomes suspicious of her surroundings. Combining her own resourcefulness wi...
On the run from a horrifying succession of ghosts, Cleo learns she's at the center of a coming apocalypse. As if high school wasn't terrifying enough for a 16-year-old with crippling depression and...
The commotion within Alexandria catches the attention of outsiders scavenging for supplies and leads them to the community. This deluxe presentation in STUNNING FULL COLOR also features another ins...
He's tangled with Radiant Black and fought alongside the Dead Lucky-but who's the man in the suit, and how did he assemble his team of supervillains? This extra-length one-shot contains the four fi...
On the run from a horrifying succession of ghosts, Cleo learns she's at the center of a coming apocalypse. As if high school wasn't terrifying enough for a 16-year-old with crippling depression and...
THE GHOST OF CHRISTMAS PAST It's Christmas Eve. Hannah is seven years old and looking forward to spending the holidays with her father, but when she wakes on Christmas morning, things don't seem ri...
START YOUR ROBO-ENGINES! THE CHASE IS ON! Petrol Head and Lupa gun it for the SmogZone border with half the O-Zone's security drones and robo cops on their trail. Can one old racing robot outdrive ...
WAR! The remaining Heroes of Earth have banded together for a last stand against the invaders of the Draigonian Empire. Starstorm and his companions are tasked by the mysterious warrior known as Re...
After tragedy strikes the group, they must dig deep and use all their skills just to stay alive. After another startling discovery, Dr. Curtis puts a gun to the head of alt-Jim. Will Hannah give he...
With half the Starsigns now revealed, Derek Duke makes his move against Rana and the others and one of their number will pay the ultimate price. A dark new turn to the modern fantasy series by SALA...
An old friend is back, and they might be the key; or, have a key; or, know a key; I mean, you know how into keys they are around Fairyland. Anyway. Duncan Dragon joins Gert once again on her quest ...
The Magic Order is in turmoil after Cordelia is forced to expel her brother. Whispers of discontent persist among the other wizards. They're tired of the rules they've all been living under-and now...
Upon returning from the Xth dimension, Starstorm and his companions emerge to find themselves a year from when they left in a world ravaged by war. In the wreckage, they encounter the remnants of E...
END OF STORY ARC BURST: "Get on the bandwagon of DARK RIDE, trust me" -ComicBook.com The showdown between Halloween and Sam is here! The winner will control the future of the Dante family...an...
NEW STORY ARC "VICTORY," Part One LANDMARK 25TH ISSUE! After the harrowing revelations of the "Disunity" arc, the final leg of the spiraling journey to the center of the new America begins. For t...
Behind Alexandria's walls, there is no danger, there are no threats. Will it last? This deluxe presentation in STUNNING FULL COLOR also features another installment of Cutting Room Floor and creato...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '