The idyllic community of Alexandria is no more. Rick makes a last stand to clear out the walker herd as Carl fights for his life. This deluxe presentation in stunning full color also features anot...
THE CATALYST WAR continues! The third trial begins. The war begins to take its toll. Nathan and Marshall pay the price. The First half of a story that continues in RADIANT BLACK 28.5!
Mini-Series Finale. All seems lost as the Syphon demon grows in strength, overpowering the group and breaking Sylas's will to fight. An unexpected ally comes forward to help, but will it be enough?...
VICTORY," Part Four (of Six) With the return of a lost member of the team, our intrepid explorers are finally able to learn where they need to go to enter the final ring of the Spiral. But Charlott...
Ay-yo, it's a nice, normal, chill time at the local water park. Don't mind the mysterious liquid floating in the water, it's probably nothing! Vince and Gray are finally gonna chat about their feel...
MINISERIES PREMIEREIn this vibrant, tongue-in-cheek adventure series, atypical teen Avani and midwestern jock Trent teleport across a post-Cold War landscape to collect bizarre relics. Why? Well, b...
New Story Arc! Queen Cloudia is finally getting a glimpse of where Gert and every brat in Fairyland come from: the Real World. But she's going to learn the hard way that it's much more dangerous th...
NEW STORY ARC! When the Good Guys of the Golden Age come back, all their ghosts follow-now Claire, the new Adventureman, and her maybe-beau Chris, the new Crossdraw Kid, defend peace on earth from ...
Hidden-User has sent David a bunch of sexy photos of Alexandra, but who is this Hidden-User? And what will David do when confronted with Alexandra in the library? Meanwhile, Albert and Sofia are st...
This epic "No Way Out" story arc starts here! A herd surrounds Alexandria and the community turns to Rick in their desperation. This deluxe presentation in stunning full color also features another...
End of the Line! The truth waiting back home; the reason for his one-way trip through a personal hell of fears and memories. One last horror stands between Mitchell Slate and the most important dec...
Hannah is just a regular seven-year-old, or so she thought. Drugged and taken to Antarctica for a secret experiment, she becomes suspicious of her surroundings. Combining her own resourcefulness wi...
On the run from a horrifying succession of ghosts, Cleo learns she's at the center of a coming apocalypse. As if high school wasn't terrifying enough for a 16-year-old with crippling depression and...
The commotion within Alexandria catches the attention of outsiders scavenging for supplies and leads them to the community. This deluxe presentation in STUNNING FULL COLOR also features another ins...
He's tangled with Radiant Black and fought alongside the Dead Lucky-but who's the man in the suit, and how did he assemble his team of supervillains? This extra-length one-shot contains the four fi...
On the run from a horrifying succession of ghosts, Cleo learns she's at the center of a coming apocalypse. As if high school wasn't terrifying enough for a 16-year-old with crippling depression and...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '