Tempestus Aquilons drop into the heart of enemy-held territory with all guns blazing. Their regulation-issue loadouts of unusual equipment mark out specialist operatives whose skills can change...
This multipart plastic kit builds 10 Hearthkyn Salvagers, stalwart Kin prospectors who operate in the riskiest conditions. These miniatures can be used as Hearthkyn Salvager operatives in games of ...
This multipart plastic kit builds 10 Vespid Stingwings accompanied by one Oversight Drone. These miniatures can be used as Vespid Stingwings operatives in games of Kill Team, or fielded in a T'au E...
This multipart plastic kit builds 10 Adeptus Arbites, accompanied by a faithful R-VR Cyber-mastiff. These miniatures can be used as Exaction Squad operatives in games of Kill Team or fielded in Imp...
This multipart plastic kit builds 10 Beastmen, frenzied raiders sworn to Chaos. These miniatures can be used as Fellgor Ravager operatives in games of Kill Team, or fielded in Chaos Space Marine ar...
Archons are the rulers of the Dark City's Kabals, callous Drukhari schemers driven by boundless avarice. When these cartel-masters require precision and certainty, they assemble their Hand – an eli...
Sanctifier kill teams often follow Imperial military forces across different war zones, locating worlds where faith is lacking and rooting out malcontents and heretics. They task themselves with cl...
Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of int...
Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of int...
The world of Bheta-Decima is a ruined corpse, a toxic and crumbling nightmare. Even in this desolation, a Genestealer-infected regiment of Brood Brothers musters for global insurrection. All their ...
After thousands of years adrift in the warp, the space hulk Gallowdark has emerged into realspace. A colossal, moon-sized derelict inhabited by mutants, aliens, and things known only by the screams...
Beastmen are an abhuman subspecies, condemned across the Imperium as unclean mutants. Embittered by their persecution, many Beastmen turn to the Ruinous Powers, congregating on the outskirts of civ...
KIll Team ( 2-3 rounds)
Kill Team
Regular
2023-08-30
17:30:00
2-3 rounds Prizing: Store Credit will vary by the number of entries
Prizing: Store Credit will vary by the number of entries
16
KIll Team ( 2-3 rounds)
Kill Team
Regular
2023-08-23
17:30:00
2-3 rounds Prizing: Store Credit will vary by the number of entries
Prizing: Store Credit will vary by the number of entries
16
KIll Team ( 2-3 rounds)
Kill Team
Regular
2023-08-16
17:30:00
2-3 rounds Prizing: Store Credit will vary by the number of entries
Prizing: Store Credit will vary by the number of entries
16
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '