Shindou Shuichi and his band Bad Luck are on the verge of going supernova. But Shuichi's career isn't the only thing skyrocketing through the stratosphere - he's found himself starry-eyed over the...
Shuichi is devastated to hear hat Eiri is already engaged-but the show must go on. Bad Luck gears up for their debut performance, and Shuichi is tempted to declare his undying love for Eiri onstage...
Just when Shuichi Shindou's rock star dreams seem to be coming together, everything falls apart. His gifted guitarist Hiro quits the band, the new manager wants to take Shuichi off the keyboards, a...
The Fire Bringers may not age, but that does not mean they are immortal--and this volume of Suikon III will prove it. While Geddoe's mercenary band tries to rendezvous with the Grassl...
During the fight between Yuber and Deggoe, Hugo takes hold of the True Fire Rune, which gives him exceptional power and transforms him into the Flame Champion. As rumors circulate that the...
Deep in the forest, Chris and Nash venture to the village of the Alma Kinan clan. Once there, Chris meets the spirit medium Yun, who has the ability to see the future, and has insight into Chri...
In their ongoing search for the Flame Champion, Geddoe and his companions come to the village of bug users' community that once belonged to the Grasslands. There, Aila befriends a girl who wants to...
Tsuyoshi is wondering what on Earth Sakura sees in Masashi when he runs into an old woman who mistakes him for her late husband. Will Tsuyoshi play along and what will he learn from her? Meanwhile,...
Masashi's foster mother comes to visit with surprising news: she's arranged a formal marriage interview for Masashi! When it looks like he'll be forced to go along with it, what will Sakura do? Wil...
Midterms are coming up, and Sakura's been so busy worrying about telling Masashi how she feels that she hasn't had any time to study! So Naka-chan decides that Sonomura will join them at Sakura's h...
When Tsuyoshi returns home all beat up, Masashi and Sakura can;t help but wonder what happened-it's a good distraction to help them stop thinking about what happened on Valentine's Day! But as the ...
Sakura's brothers are in an overprotective uproar when she becomes the boys' soccer team manager at a summer training camp and takes her team on a group trip to a theme park. They know she'll be al...
Sakura and her brothers go to a cafe, where they are treated to much more than just coffee! When the cafe's owner sees Sakura, he tells her that she looks exactly like his old girlfriend. He then i...
When the Miyashita Family goes to a local summer festival, Sakura mysteriously steps into the past and encounters Masashi... as a 14 year-old! When Sakura finally returns to the present, will she b...
Sakura has been living with her brothers for almost a year now, and, surprisingly, they have been getting along. With misunderstandings, love confessions, and rumors spreading, however, life fo...
Soichiro invites Yukino to his family's vacation home, where his birth father used to play piano for him. But when they arrive, they discover that Soichiro's father now plays for thousands acro...
Soichiro reveals his painful past to Yukino--the truth behind his unfaltering drive to be perfect. But just when Soichiro thinks he is about to lose everything, Yukino comes through with shining co...
Soichiro's meetings with his birth mother continue to be a secret from everyone...especially Yukino. When his adoptive parents find out, they want him to be open with them, but how can he tell anyo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '