Set:
The Brothers' War
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{4}{R}{R}
Flying When Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target. {R}: Tyrant of ...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{R}{R}
Each player reveals a number of cards from the top of their library equal to the number of nonland permanent they cont...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}
Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this ...
Set:
The Brothers' War
Type:
Instant
Rarity:
Rare
Cost:
{3}{B}
Exile the top three cards of your library in a face-down pile, then exile the next top three cards of your library in ano...
Set:
The Brothers' War
Type:
Creature — Phyrexian Warlock
Rarity:
Rare
Cost:
{3}{B}
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When ...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanen...
Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer
Rarity:
Rare
Cost:
{B}
Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If yo...
Set:
The Brothers' War
Type:
Instant
Rarity:
Rare
Cost:
{4}{U}{U}{U}
As long as its not your turn, this spell costs {3} more to cast. Return all nonland permanents to their owner's ha...
Set:
The Brothers' War
Type:
Legendary Creature — Human Wizard Advisor
Rarity:
Rare
Cost:
{1}{U}{U}
At the beginning of your end step, if you've cast a noncreature spell this turn, rev...
Set:
The Brothers' War
Type:
Artifact Creature — Angel
Rarity:
Rare
Cost:
{6}
Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its...
Set:
The Brothers' War
Type:
Artifact Creature — Assembly-Worker
Rarity:
Rare
Cost:
{5}
Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It ke...
Set:
The Brothers' War: Prerelease Promos
Type:
Land
Rarity:
Rare
{T}: Add {C}.{T}: Add {U} or {B}. Underground River deals 1 damage to you.
"The war polluted the land, turning what had ...
Set:
The Brothers' War: Prerelease Promos
Type:
Land
Rarity:
Rare
{T}: Add {C}.{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land....
Set:
The Brothers' War: Prerelease Promos
Type:
Land
Rarity:
Rare
{T}: Add {C}.{1}, {T}: Add one mana of any color.{4}, {T}: Create a tapped Powerstone token. (It's an artifact with "{T}...
Set:
The Brothers' War: Prerelease Promos
Type:
Land
Rarity:
Rare
Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature.{T}: Add {G}.{2}{G...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '