Set:
The Brothers' War: Prerelease Promos
Type:
Instant
Rarity:
Rare
Cost:
{3}{B}
Exile the top three cards of your library in a face-down pile, then exile the next top three cards of ...
Set:
The Brothers' War: Prerelease Promos
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains contr...
Set:
The Brothers' War: Prerelease Promos
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{B}{B}
Choose two —• Put two +1/+1 counter on up to one creature. It gains lifelink until end of turn.• De...
Set:
The Brothers' War: Prerelease Promos
Type:
Legendary Artifact
Rarity:
Rare
Cost:
{3}{U}{U}{U}
At the beginning of your upkeep, scry 2.Whenever you choose to put one or more cards ...
Set:
The Brothers' War: Prerelease Promos
Type:
Instant
Rarity:
Rare
Cost:
{2}{U}{U}
Choose two —• Creatures you don't control get -2/-0 until end of turn.• Create a tapped Powerstone ...
Set:
The Brothers' War: Prerelease Promos
Type:
Legendary Creature — Human Wizard Advisor
Rarity:
Rare
Cost:
{1}{U}{U}
At the beginning of your end step, if you've cast a noncreature s...
Set:
The Brothers' War: Prerelease Promos
Type:
Instant
Rarity:
Rare
Cost:
{4}{U}{U}{U}
As long as it's not your turn, this spell costs {3} more to cast.Return all nonland permanents t...
Set:
The Brothers' War
Type:
Legendary Creature — Human Artificer Advisor
Rarity:
Rare
Cost:
{1}{U}
{1}{U}: Return target artifact you control to its owner's hand. {3}, {T}: Copy targ...
Set:
The Brothers' War: Prerelease Promos
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{W}{W}
Choose two —• Create a 2/2 colorless Construct artifact creature token.• Put a +1/+1 counter on a c...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{W}{W}
Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you con...
Set:
The Brothers' War
Type:
Artifact Creature — Construct
Rarity:
Mythic
Cost:
{X}{4}
Clay Champion enters the battlefield with three +1/+1 counters on it for each {G}{G} spent to cas...
Set:
The Brothers' War
Type:
Artifact Creature — Serpent
Rarity:
Mythic
Cost:
{X}{6}
When Bladecoil Serpent enters the battlefield, for each {U}{U} sepent to cast it, draw a card. Whe...
Set:
The Brothers' War
Type:
Artifact Creature — Golem
Rarity:
Mythic
Cost:
{5}
Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its ...
Set:
The Brothers' War
Type:
Artifact Creature — Construct
Rarity:
Mythic
Cost:
{9}
Prototype {3}{R}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It kee...
Set:
The Brothers' War
Type:
Enchantment — Aura
Rarity:
Mythic
Cost:
{1}{R}{R}
Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and “{1}: This creature gets +1/+0...
Set:
The Brothers' War: Prerelease Promos
Type:
Artifact Creature — Serpent
Rarity:
Mythic
Cost:
{X}{6}
When Bladecoil Serpent enters the battlefield, for each {U}{U} spent to cast it,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '