They were the new frontiersmen-men and women who hated life in Mega-City One so much that they were willing to travel 2000 kilometers across the radiated desert known as the "Cursed Earth" in order...
Ever since a cosmic phone call brought the literal young goddess Belldandy into college student Keiichi's residence, his personal life has been turned upside-down, sideways, and sometimes even into...
Join Greta and Minette once more for the heartwarming conclusion of the award-winning Tea Dragon series! Over a year after being entrusted with Ginseng's care, Greta still can't chase away the clo...
In these times, if you're too good or bad at something or simply too beautiful, you're called a witch. But there also exist magical beings called witches, who have the power to travel through both ...
Half-mortal and half-god, cursed and compelled to violence, the man known only as B. begins wandering the world anew. After enduring a series of experiments and missions, B.'s memories of his orig...
Small town. Ohio, 1986. All Kenny and Ted want is to not feel like outcasts. What happens when a pair of X-ray glasses mysteriously appear? The magic specs open a world of possibilities for these m...
The Magic Order is in turmoil after Cordelia is forced to expel her brother. Whispers of discontent persist among the other wizards. They're tired of the rules they've all been living under-and now...
The Tick: The Complete Edlund is a jam-packed 424-page blockbuster which collects all 12 issues of the classic Tick series, written and drawn by creator Ben Edlund! 'Extras' include: commentary fro...
FANN CLUB: THE BATMAN SQUAD is a great send-up of the Batman mythos as well as a series of silly adventures from the mind of satirist Jim Benton.Ernest Fann idolizes Batman. It might not even be mu...
SCOOT. Making digital comics collectible! Now individually numbered collectible card that contains a PDF of the entire Claire and the Dragons graphic novel (Chapters 1-4)! Claire is a young girl, t...
A tower looms above the ravaged city . . . left standing by its ravagers, the psychic terrorist organization Claw, bent on nothing less than world domination! Reigen, Mob, and their friends haven't...
Fables Compendium Two starts with the story Arabian Nights (and Days), when foreigners start showing up in Fabletown much to the dismay of longtime residents--plunging Fabletown into a cult...
As the free Fables struggle to regroup following the destruction of their New York City stronghold, Mr. Dark grows more powerful than ever! Sitting amid the wreckage that was once Fabletown, this s...
Written by BRIAN K. VAUGHAN Penciled by ADRIAN ALPHONA Cover by MARCOS MARTIN The return of the Pride! The secret super-villain society is back, but this all-new group isn't made up of the Runaways...
Written by BRIAN K. VAUGHAN Penciled by ADRIAN ALPHONA Cover by JO CHEN The world as we know it is about to end, and the Runaways are the only hope to prevent it! Our fledgling teenage heroes have ...
Written by TERRY MOORE Penciled by HUMBERTO RAMOS Cover by HUMBERTO RAMOS After escaping catastrophe in New York City, the seven friends have returned to their home: Los Angeles. But all is not wel...
Written by ROBERTO AGUIRRE-SACASA, ROGER STERN & TOM DEFALCO Penciled by BARRY KITSON, JOHN BUSCEMA & PAUL RYAN Cover by ALAN DAVIS The invasion has started, and no one in the MU is safe, n...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '