Everything you knew about Red Sonja and her world was forever changed when the She-Devil battled Kulan Gath to the death! Now, following her trip to Hades, the spirit of the She-Devil is reborn, th...
Contained within these pages are the new adventures of Red Sonja, reborn and recast into a world at once familiar, while also so very, very different! The sorcerer Kulan Gath may be gone, but a new...
Red Sonja is sent on a last-ditch, desperate mission across the border into Shem. Her mission is more than it seems, as Sonja leads her mercenary allies into a quest for a deadly secret hidden with...
In a savage, violent world, it takes a strong sword arm and quick wits to survive Red Sonja -- mercenary, thief, and slayer -- arrives in Khorshemish, capital city of the mighty nation of Koth. W...
In the mysterious land of Stygia, the warrior Red Sonja quests for the cursed Horn of Nergal - not for glory or profit, but by the command of the scheming witch Azenathi. To save her friends from c...
Red Sonja, heroine for hire, is drawn to the jade kingdom of Khitai with the promise of riches beyond belief. A land of rigid honor codes and fanatical warriors loyal to a god-emperor, Khitai is th...
The She-Devil with a Sword faces her most fearsome foe yet: the time-lost vampire lord, Dracula! After years of wandering abroad, Red Sonja returns to her homeland of Hyrkania. Though pursued by tw...
In 'Lines Not Crossed' (issues 7-11) the thrilling adventures of The Lone Ranger and Tonto continue from writer Brett Matthews, art director John Cassaday and interior artist Sergio Cariello (along...
Red Sonja is secure at last as queen of the tiny nation of Sogaria. Rebel princes, greedy emperors, fiendish intrigues she's bested them all. But a new danger is rising up from the depths of the Ea...
New allies are revealed, old allies lost and villains abound as Sonja battles her way back and faces a 'World on Fire'! Oeming is joined again by Homs (while artist Mel Rubi works on the Spider-Man...
The bullies of Stranger Things try to uncover the mystery of Eleven's psychic powers in this scary all-ages graphic novel! Troy has been having nightmares about El ever since she embarrassed him in...
Francine, a teenage girl with precognition, has struggled through a lifetime of exploitation: first by her parents, then by Dr. Brenner of Hawkins Laboratory. Dr. Brenner wants to harness her power...
Follow the crew from Hawkins, Indiana, as they discover the legendary monsters and epic adventures of the Dungeons & Dragons tabletop role-playing game together. Long before the dreaded Demogor...
Dustin arrives at Camp Know Where to navigate the new social hierarchy without the support of his Hawkins adventuring party. While also facing nerdy bullies, a new menace haunts the young scientist...
Dynamite Entertainment is proud to bring back Gath Ennis and Darick Robertson's The Boys! Get re-acquainted with the first trade paperback collection of the comic book series everyone is talking ab...
The third Dynamite collection of Garth Ennis and Darick Robertson's 'The Boys' is here! In 'Good For The Soul' (issues 15-18): Hughie visits The Legend, determined to find out more about The Boys-...
So where are the good superheroes? The warriors for truth and justice, the defenders of the American way? The supes can't all be dirtbags... can they? Meet the true heroes of The Boys' universe, th...
With a new Netflix series, the award-winning graphic novels are back! Gerard Way (My Chemical Romance, Doom Patrol) and Gabriel B (Two Brothers, Casanova) have earned accolades on separate project...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '