An official tie-in to the worldwide hit mobile game SUMMONERS WAR! Trapped between Stiodani airships and the deadly bounty hunter, Malakhan, Rai's summoning skills will be put to the ultimate test...
A bold crew of adventurers must race to an isolated world to stop a catastrophic war for faster-than-light technology! In the science-fantasy universe of the bestselling Starfinder Roleplaying Gam...
From the writer of Barbaric comes the world-hopping, skull-crushing adventures of The Mighty Barbarians! They're barbarians. They loot, they plunder, they conquer. That's what they do, and they do ...
In this new addition to the A.P. Superverse, Templar agent Mary Machinegun is sent to Kentucky to eradicate a pack of werewolves. Upon her arrival she discovers not all is as it seems in the small...
Sprout continues to bait Dillinger and his high-priced thugs into one death trap after another throughout New York City. But when the bedlam spills into Sprout's warehouse bunker, will she, Serena,...
Michael's questionable motorcycle skills land him and Sarge in the hospital. As one Sargent fights head trauma, the other suffers a dark night alone with the ghosts of his past. Also...Crusher is f...
'A grudge is a terrible thing to die for But a hell of a reason to come back from the dead.' Gunbreed is a supernatural western anthology about Powder Cain, a Sheriff who witnesses the killing of ...
First, Owen Johnson mastered the fire power...then, it was his kids. Does it run in the family, or can Owen impart his knowledge and train others to use the fire power?
MINISERIES FINALE The battle builds to its climax with the beleaguered Legions facing thousands of Germanic warriors fighting to free their homeland. Honoria races back to Rome, duty in her heart ...
It's 1938 in Amesbury, England. While performing aerial stunts in the Aerobatique Show for her adoring fans, American Pilot, Samantha "Bombshell" Cartwright's, aeroplane is struck by a meteorite. A...
CLEO has been gravely wounded in a shootout with a gang of highway raiders, forcing ASH into a desperate search for help, which comes from an unusual source. Meanwhile LUV and RASH have tracked dow...
Garrison's will is tested as his showdown with the Martial Paladins comes to a fateful conclusion. Gully confronts her criminal half-brother. Contains 32 action-packed pages and no ads!
HUNTED BY CYBORG SUPERMAN! Reality bites! With her perfect nightmare world slowly showing its cracks, Power Girl searches for answers, hoping to find a villain to punch and a way out. Little does s...
Kathryn, already on the edge of termination, has a plan to earn her spot back at Overseer’s side. Having recruited Protium to her mission, she knows that her Hail Mary attempt could end as soon as ...
Team RWBY are trapped in the bowels of Arkham as the crazed Batman and Joker-Nuckelavee duke it out. They'll need to make a desperate play to pull Batman back from the brink, but if they can't, it'...
KNIGHT TERRORS TIE-IN! Written by Dennis Culver, Ed Brisson, Rob Williams, and Megan Fitzmartin Art by Otto Schmidt, Jeff Spokes, Stefano Landini, and Belen Ortega While investigating a string of b...
KNIGHT TERRORS TIE-IN! Written by Dennis Culver, Ed Brisson, Rob Williams, and Megan Fitzmartin Art by Otto Schmidt, Jeff Spokes, Stefano Landini, and Belen Ortega While investigating a string of b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '