THE END IS NIGH! As red skies reign, Superman does what he can to make the world a better place for as long as it continues to exist. But money is power in the greed-driven '80s, and villains like ...
THE ONE-MINUTE WAR PART FOUR! After the deadly impact of the Fraction's arrival, the Flash Family must come together and figure out what is going on and how to stop this speedster invasion!
Life has a way of slipping through our fingers when we least expect it to. It's happened to GCPD Commissioner Renee Montoya before, and despite everything she's fought for, it's happened again. A d...
The secret behind the Supergirl-Robin feud, revealed! On a day not too long ago, a meeting between the Boy Wonder and the Girl of Steel began sweetly, became awkward, and ended so catastrophically,...
RISE! A new chapter begins in the 24th century B.C. with Teth-Adam Egypt's original, cheerful, and noble champion of Shazam facing his greatest challenge in the person of his former enslaver, n...
Bruce Wayne and Harley Quinn don't have much in common, except for Cassie Kendall. Beautiful and whip-smart, she nearly changed the course of Bruce's life when she was his high school sweetheart, a...
A lot can happen in 60 seconds...as the Flash event One-Minute War rages on, writer Jeremy Adams gives you further insights into the alien speedster race that has invaded Central City, and how the ...
Bernard has been kidnapped and only one person can save him: his boyfriend, Tim Drake! Plus, the Gotham Marina continues to be the target of both political unrest and a string of bizarre crimes. Wi...
The Sandman Universe grows as two of its most beloved characters return to the spotlight! Charles Rowland and Edwin Paine have been detectives for decades--and dead best friends even longer. But th...
It's a freaky Friday when the Batgirls wake up inside each other's bodies! That can't be possible, right? It's only stuff you see in the movies? Except Oracle has seen this happen before and the on...
Like the old Russian proverb says, if you wanna catch a killer, kidnap a different killer and force them to walk you through their process until you eventually find the person who murdered you in c...
Nothing is what the heroes of Earth thought it was. The shocking truth is finally revealed and the fate of all of existence hangs in the balance. Lobo joins the fight, but will the main man help or...
You can take Gotham out of the cat, but you can't take the cat out of Gotham. With some of Catwoman's power structures collapsed again, a clan of clowns has invaded Alleytown and Selina must use he...
BATMAN HAS HAD ENOUGH OF BLACK ADAM. Angered over Bruce Wayne's financing of a democracy movement in his country, Theo Adam confronts Wayne with his demands, which escalates into an epic, book-leng...
The search for Queen Perdita continues and the conspiracy behind her abduction deepens as Lex Luthor's involvement becomes apparent! Now the Outsiders and Gorilla Squad head to a Lexcorp robotics f...
Outgunned and overwhelmed, Deathstroke's first mission takes a shocking and brutal turn as a new threat arises to steal his hit and his reward! Slade has to decide...live or fulfill his contract?
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '