Batman scours the city in pursuit of the Demon's Brood, who will not be satisfied until the sword they seek is purified with the blood of 13 souls. Unfortunately, when all you have is an ancient ce...
Looks like cat is the new black in Gotham jail as Selina quickly finds herself clawing her way up as the queen cat behind bars by making friends with all the wrong types (which are of course also e...
While the Seven Soldiers are taking all the credit, the WildC.A.T.s are taking a beating. With one team capturing the hearts and minds of the public, the other is at risk of being captured and kill...
The explosive conclusion to No More Teachers! Batman Inc.'s allegiances are split as Ghost-Maker and his former sidekick, Phantom-One, duel to the death. It's winner take all! Will the fate of Batm...
Malik White - now the super-powered Bolt - has contracted the same mysterious plague that killed Black Adam! However, Black Adam has vanished under mysterious circumstances, leaving our new hero al...
After the events of Dark Crisis, Superman has a talk with Nightwing, letting him know that now is Dick's time to lead...so Nightwing gathers a group of friends to be the premier league in the DC Un...
Art by C.C. Beck, Pete Costanza, Gregor Duncan, and Bob Kingett Holy moly! See Billy Batson utter the magic word Shazam! and summon Captain Marvel for the first time in this facsimile edition of Wh...
THE END IS NIGH! As red skies reign, Superman does what he can to make the world a better place for as long as it continues to exist. But money is power in the greed-driven '80s, and villains like ...
THE ONE-MINUTE WAR PART FOUR! After the deadly impact of the Fraction's arrival, the Flash Family must come together and figure out what is going on and how to stop this speedster invasion!
Life has a way of slipping through our fingers when we least expect it to. It's happened to GCPD Commissioner Renee Montoya before, and despite everything she's fought for, it's happened again. A d...
The secret behind the Supergirl-Robin feud, revealed! On a day not too long ago, a meeting between the Boy Wonder and the Girl of Steel began sweetly, became awkward, and ended so catastrophically,...
RISE! A new chapter begins in the 24th century B.C. with Teth-Adam Egypt's original, cheerful, and noble champion of Shazam facing his greatest challenge in the person of his former enslaver, n...
Bruce Wayne and Harley Quinn don't have much in common, except for Cassie Kendall. Beautiful and whip-smart, she nearly changed the course of Bruce's life when she was his high school sweetheart, a...
A lot can happen in 60 seconds...as the Flash event One-Minute War rages on, writer Jeremy Adams gives you further insights into the alien speedster race that has invaded Central City, and how the ...
Bernard has been kidnapped and only one person can save him: his boyfriend, Tim Drake! Plus, the Gotham Marina continues to be the target of both political unrest and a string of bizarre crimes. Wi...
The Sandman Universe grows as two of its most beloved characters return to the spotlight! Charles Rowland and Edwin Paine have been detectives for decades--and dead best friends even longer. But th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '