Following the shattering revelations of the previous issue, Jace must set aside his renewed bitterness toward his father and go save his mother. But Jace doesn't go it alone. Ready or not, Tiff ste...
You've witnessed teams across the globe band together in the name of a shared goal--through twists and turns, friendships and betrayals, they have held steady in their goal to rescue Queen Perdita ...
SGT. FRANK ROCK--NAZI SOLDIER? Worry not, the ol' sarge hasn't allied with the Axis, but he's hoping to trick the Nazis into thinking he has. Easy Company's found themselves behind enemy lines, dis...
The Dark Crisis is over, and a new dawn shines on the DCU! In the wake of cataclysmic battles with Mongul, Henry Bendix, and Pariah's Dark Army, Kal-El is back on Earth and here to stay. And the pe...
The Dark Crisis is over, and a new dawn shines on the DCU! In the wake of cataclysmic battles with Mongul, Henry Bendix, and Pariah's Dark Army, Kal-El is back on Earth and here to stay. And the pe...
The Dark Crisis is over, and a new dawn shines on the DCU! In the wake of cataclysmic battles with Mongul, Henry Bendix, and Pariah's Dark Army, Kal-El is back on Earth and here to stay. And the pe...
Jaime Reyes has a lot to juggle. Whether it's his finals for senior year or a new villain tearing up El Paso, Jaime is always torn between two worlds. But when his worlds come crashing together at ...
DID SOMEONE SAY GOLDFISH? After a mysterious murder takes place in broad library, Tim, Detective Williams, and Darcy are led to three suspects...except they aren't real? Meanwhile, Tim's been so bu...
SHOWDOWN AT ACE CHEMICALS! Punchline's construction of her Royal Flush Gang court draws the attention of Gotham City's thriving Yakuza faction and Batman. All things come to a head at Ace Chemicals...
Christopher Chance has only a few days left to solve his own murder. His investigation has been bumpy to say the least, but will the murder of Guy Gardner finally catch up to the Human Target and e...
As the Azmer demon takes hold of the Harvey Dent side of Two-Face, it's up to the bad side to save them both before it's too late...that is, if Harvey will give up the identity of Batman to help th...
As the Azmer demon takes hold of the Harvey Dent side of Two-Face, it's up to the bad side to save them both before it's too late...that is, if Harvey will give up the identity of Batman to help th...
Humanity's final battles against King Nightwing and his vampire armies have seemingly failed on all three fronts. Who lives? Who dies? As all hope is extinguished, will the surviving heroes be able...
Batman and his team of unlikely allies have penetrated the defenses of the Fortress of Solitude and uncovered the shocking answer that has haunted the Dark Knight from the very beginning--where is ...
KAL-EL RETURNS PART 5 THE EPIC CROSSOVER BETWEEN ACTION COMICS AND SUPERMAN: SON OF KAL-EL CONTINUES! We're only one month away from the mammoth Action Comics #1050, and tensions between the Supe...
While out shopping for new outfits at the New Gotham Mall, Harley and Ivy stumble across a possible recruit...but are they recruiting for good or for bad? And what loser(s) would dare to show up an...
GCPD Commissioner Renee Montoya makes an unpleasant discovery about one of her newest recruits that spirals out further and further, making upholding the law in a city like Gotham even harder than ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '