A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Prim...
This multi-part plastic kit contains everything you need to build five Space Marine Devastators, one of which can be optionally assembled as a Space Marine Devastator Sergeant, with three Sergeant ...
The Repulsor Executioner is the most heavily armed battle tank available to the Adeptus Astartes, with a choice of murderously powerful, primary turret-mounted weapon – a macro plasma incinerator o...
This multipart plastic kit allows you to build 10 Space Marines clad in Phobos armour, ready to deploy shock and awe tactics against your enemies. These miniatures can be used as Phobos Strike Team...
None fight with more grim determination than the battle-brothers of the Dark Angels – they are held in awe by their allies and enemies alike. Yet behind their devotion to the Imperium lies a shadow...
The Dark Angels are a dour brotherhood, characterised by their deep commitment to millennia-old rituals, loyalty, discipline, and self-sufficiency. They are a fighting force whose allegiance to the...
Black Templar Castellans function as Lieutenants for this esoteric successor Chapter. Acting as the right hand of their Marshal, they help direct their battle-brothers in war. By handling the squad...
Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, ...
If their impressive charges weren't enough, units of Squighog Boyz also hurl explosive, rokkit-propelled stikkas at their enemies, softening up any tough armour in the process. Behind each boy clin...
This rickety war platform is the perfect centrepiece for any Ork Waaagh! thanks to the many powerful melee and ranged weapons it lets you bring to bear. It also makes an ideal transport for units o...
As the shock troops of the Necron army, a phalanx of Immortals will strive for victory using every tactic at their disposal. They can easily withstand a hail of heavy bolter fire.
The Necron Immort...
This kit builds 10 Beast Snagga Boyz, a strong and tough Troops choice for your Ork army. As the foot troops of the Beast Snaggas subkultur, they are perfect for advancing across the battlefield in...
Vindicare Assassins are lethal sharpshooters who find the ideal firing position from which to pinpoint their quarry, while against more numerous foes, they swiftly rack up high body counts with sho...
This resplendent book is a must-have for Imperial Knights players and collectors, as well as those who enlist the services of a Knight in their Imperium armies. Within its pages you'll find the rul...
This mighty tome contains pages of background and rules dedicated to the Emperor's most elite guardians – the Adeptus Custodes. Discover the history and hierarchy of the Talons of the Emperor, and ...
Custodian Wardens are known amongst their comrades as level-headed and endlessly patient watchmen. Upon accepting the robes that mark their station they swear binding oaths to fight as immovable se...
The Immolator is equipped with a hull-mounted heavy bolter and can be assembled with a choice of three main armaments on its turret – Immolation flamers, twin heavy bolters or twin multi-meltas. It...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '