Facing Imperial Knights – mighty war machines carrying enough firepower to lay waste to an entire strike force – is a frightening concept. Each configuration is as deadly as the last, and they all ...
The zealous warriors of the Adepta Sororitas are the most devout servants of the Imperium. Singing praise to the God-Emperor, they embark on crusading Wars of Faith to smite the heretic, the mutant...
Set up exciting Chapter Approved games of Warhammer 40,000 without wasting a second by using this pack of mission cards. This pack provides a fast and simple way to generate balanced matched play m...
The Adeptus Arbites enforce the Imperium's laws without exception or mercy. Exaction Squads are formed of only the most experienced Arbitrators, called into service to hunt down dangerous transgres...
The Leagues of Votann unite powerful trade Guilds, advanced technologists, and resilient warriors in grand ventures beyond the galactic core. Their Oathbands are equipped with potent weapons, formi...
Among the secretive and sinister organisations of the Imperium are the feared Lords of the Inquisitional Ordos, eclectic Rogue Traders, and the expert killers of the Officio Assassinorum. Known col...
Vashtorr is the Soul Forge King, a daemonic demigod of unrestrained invention and abominable artifice. When the Arkifane takes physical form, it is as a horror of pallid flesh stretched over infern...
The Adeptus Custodes are demigods of war, engineered to defend the Emperor to their last breath. In this dark and dangerous age, that mission compels them away from Holy Terra and out into the star...
The Grey Knights are perhaps the most elite and secretive Chapter of the Adeptus Astartes, forged as the Imperium's greatest weapon against the dangers of the warp. In the Grey Knights’ sequestered...
The Necrons are amongst the most ancient and powerful races in the galaxy. Armoured bodies of living metal, they advance in inexorable lockstep upon their terrified foes, armed with weapons that un...
The depraved Drukhari are masterful marauders, despatching raiding parties to hunt down prisoners for the fighting pits, slaves to serve in their Dark City, or simply victims whose pain will satisf...
Realmgore Ritualists curse both the enemies of Khorne and the land itself. These bloody-handed mystagogues lay blasphemous hexes upon the foe to sap their strength, and carve bleeding runes into th...
The hideously warped followers of the Genestealer Cults infest every corner of Imperial space, forever plotting to spread their fervent devotion and genetic taint. Such cults will even hijack space...
The Adeptus Mechanicus are the undisputed masters of Humanity's technological secrets – many of which date back thousands of years before the birth of the Imperium. The avaricious Tech-Priests will...
Bloated with corruption and sworn to Grandfather Nurgle’s service, the disgusting, rotted bodies of the Death Guard stink of decay, the joints of their armour dribbling putrescent slime that corrod...
Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous...
Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous...
Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '