The cruel terror troops known as Raptors consider themselves the elite of the Chaos Space Marines warbands. Their murder squads epitomise what has become of the Assault Marines of the Traitor Legio...
This multipart plastic kit builds a full Dark Commune, consisting of five models – one Cult Demagogue, one Iconarch, one Mindwitch, and two Blessed Blades. The members of this wicked cabal are clad...
Dark Apostles make up the priesthood of the Dark Gods. Just as the Chaplains of the loyalist Space Marines uphold the creeds of their Chapters, the Dark Apostles devote their lives to the propagati...
This multipart plastic kit builds 10 Chaos Cultists, each equipped with some combination of autopistol, brutal assault weapon, frag grenades, and krak grenades. These models boast all manner of twi...
This multipart plastic kit builds one Knight Abominant, a titanic Lords of War choice for your Chaos Knights army – or a wandering Dreadblade for your other Chaos armies. This super-heavy walker is...
This is a great-value box set that gives you an immediate collection of fantastic Militarum Tempestus miniatures, which you can assemble and use right away in games of Warhammer 40,000! You’ll rece...
The Leman Russ is the primary battle tank of the Imperial Guard, forming the spearhead of countless armoured columns. Those enemies that do not fall to the bombardment of their cannons and numerous...
If you seek to unleash the full fury of the Cult Mechanicus – the military wing of Mars’ Tech-Priesthood – then Combat Patrol: Adeptus Mechanicus will provide you with all the units you need to get...
This set allows you to build five Cadian Command Troopers, including a Company Commander, a Medic, a Special Weapon Trooper, a Vox-caster and a Guardsman with Company Banner. The squad can be armed...
Battleclade kill teams disassemble their enemies in calibrated acts of aggression. With industrial tools, cybernetic systems, and deadly augmented weapons, servitors led by a Technoarcheologist and...
Ravener kill teams are hyperadapted Tyranid bioforms capable of operating on their own for long periods of time. They burrow with horrific speed to strike at prey from vulnerable angles, using razo...
The Raven Guard specialise in stealth and lightning strikes. When they go to war, they do so with calculated control to ensure each action is executed according to their meticulous plans.This is a ...
The Imperial Fists, proud Sons of Dorn, go to war confident in the knowledge that their tactics have been tried and tested for thousands of years.This is a set of 16 six-sided dice with squared edg...
When your foe hears the mighty stomping of your Imperial Knights and the blaring of their war-horns, they will tremble in their boots – or they will learn to after you're done with them.This is a s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '