Disorganised raiding parties more than a disciplined army, the hosts of the Beastmen Brayherds are filled with slavering, savage creatures hell-bent on destruction and blood-spilling. These otherwo...
War Dog-class Chaos Knights act as hunting packs for their dread households. Armed with an eclectic array of weaponry, these nimble combat walkers range ahead of the terrible shadows cast by larger...
Knights Ruinator charge the enemy lines amidst searing torrents of cursed flame and salvoes of shocking terrorpulse missiles. Fixating on a single foe or enemy formation until it is utterly destroy...
Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of int...
The Space Wolves are a feral and bestial breed. Hailing from the death world Fenris, they are a Chapter of the Emperor’s Space Marines like no other. Headstrong and savage, they go to war bearing t...
The Karacnos is a variant of the Triaros Armoured Conveyor, but with the transport compartment replaced by a store of radiological mortars. Together with independently targeting lightning locks, th...
The Krios is the most commonly employed armoured unit of the Mechanicum, comparable in function and tactical role to the Predator tank widely used by the Legiones Astartes. Possessed of great speed...
Acastus Knights Asterius are armed with heavy conversion beam cannons able to reduce the mightiest edifices to ash and even threaten the colossal engines of the Titan Legions. Their secondary weapo...
Cerastus Knights Atrapos are patterns of ancient provenance and staggering potency – it is a rare honour for a Household to count them among its ranks and each is a relic treated with singular reve...
Knights Magaera and Styrix are rare variants of the common Questoris suit. Both are marvels of technological sophistication, designed to mercilessly eradicate any who oppose the Omnissiah’s will – ...
The Dragon Princes of Caledor regard themselves as the elite even amongst the nobility of Ulthuan’s kingdoms. Their true character emerges only in the thick of battle, where they would die witho...
High Elf Mages are fascinated by the secrets of sorcery, and their nimble minds can embrace a deeper understanding of its subtleties and whims than other Wizards. The entire world owes much to t...
The Emperor’s Children are the twisted Heretic Astartes sons of the Daemon Primarch, Fulgrim. They are prideful traitors who have fallen victim to their depraved obsessions. Upon the battlefields o...
Noise Marines orchestrate riotous destruction on a massive scale. They saturate the war zone with piercing bursts of shattering clamour, thrumming waves of aural destruction and other extreme psych...
Flawless Blades are arrogance incarnate, consumed by pride in their own skill at arms. Granted power by daemonic patrons, they strive to entertain their malefic masters with superlative swordplay w...
The Phoenix Guard are the protectors of the Shrine of Asuryan, the great pyramid temple in the Sea of Dreams. In battle, they are grim and resolute, clad in ornate armour, and armed with tall ha...
The Sisters of Avelorn are keen-eyed archers who prefer to fight their battles at range, yet are equally at home in the swirling melee of combat. With precise aim and steady hearts, they fire ar...
High Elf Lords come from the noble families of Ulthuan, and pride themselves on their deep sense of honour and mastery of the arts of diplomacy and war. In times of conflict, they demonstrate th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '