The Deathrattle hordes are the skeletons of soldiers, animated by the darkest necromancy and bent on conquest. They will not stop until their enemies are utterly destroyed. Their rusted blades stil...
Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of int...
The rotting bowels of the Great Unclean Ones swell with pus and contagion, and within each such swelling there grows a tiny and malevolent Daemon called a Nurgling. As the Nurgling matures it feeds...
Maleneth Witchblade was trained as an assassin by the Daughters of Khaine, but now acts as an agent of the Order of Azyr. She accompanies the legendary duardin hero, Gotrek Gurnisson, as he travels...
The Swordmasters of Hoeth are exemplars of the martial arts, capable of incredible feats of arms. Trained at the White Tower, the greatest seat of learning in the world, these warrior-scholars m...
The High Elf Realms are able to muster some of the finest fighting forces across the World of Legend. Clad in scale armour with gleaming peaked helms and wielding long spears, elegantly curved bows...
Eagle-claw Bolt Throwers are used for heavy support. Its clever design allows its crews to alternate between different modes of fire – one moment shooting single shots capable of disembowelling...
Flagellants are hordes of penniless zealots who band together under the leadership of some ranting preacher of apocalyptic doom. They travel the towns and cities of the Old World, following in the ...
Empire Archers are organised into small groups of skirmishers who support regimented units in battle. These units scout ahead of the main body of the army to gather intelligence, disrupt enemy move...
Empire State Troops march forth from every province and city-state. They are well-drilled to fight together – swordsmen fight shoulder to shoulder with spearmen, the close range parries and riposte...
State Missile Troops go to war carrying deadly ranged weapons. Handgunners and crossbowmen fell the foes of The Empire from afar with withering volleys and shredding salvoes of missile fire, even b...
Empire Greatsword regiments are made up of distinguished and decorated State Troops veterans. They are personally chosen to serve amongst the ranks of the elite by their commanding officers.This mu...
The Helstorm Rocket Battery was inspired by a particularly impressive fireworks display. Early prototypes blew apart some of the Imperial Engineers School, but the engineers persevered and created ...
A Journey Into NightmareAqshy trembles in the aftermath of the Vermindoom. This cataclysm has shaken the Realm of Fire to its core and left a scar known as the Gnaw upon its face. The Ravaged Coast...
Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. Ironjawz Bigmobs are loose but effective formations that may serve as the start of a burgeoning Waaagh...
The Cities of Sigmar are embattled metropolises founded by free mortals across every one of the realms. These disparate alliances of humans, duardin, aelves, and even ogors battle not only to survi...
Daemon Princes were once mortal champions of Chaos, elevated to eternal daemonhood as a coveted reward from their mercurial patrons. Each of these corrupt monstrosities is a walking testament to th...
Demigryph Knights prefer to engage the enemy in protracted assaults where the strength and endurance of their fearsome mounts is decisive. Well-suited to the savage and bloody nature of such fighti...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '